Reset BOTH PLAYERS HEALTH & SHARDS at the end of a round

Am I the only person who doesnt like the fact that 1v1's doesnt reset both players to neutral and 100% health after each round? A lot of fights it really comes down to health advantage which the winner of a fight usually doesn't have.

Comments

  • Hey BTTrinity, thanks for sharing your thoughts on 1v1 rounds! I see where you're coming from, so while I can't offer you a promise or guarantee, I'll be passing it back to the team. Thanks again for bringing your suggestion to the table!
  • But the way it works now it ads some strategy to the the duel. Now you have to think about what to spend your shards for. And it also allow you to win at least one match in a duel if you leave your opponent with low health and no shards. I feel its a fair trade when one have full health and no shards and the other have low health and some shards.
  • Lokk said:

    But the way it works now it ads some strategy to the the duel. Now you have to think about what to spend your shards for. And it also allow you to win at least one match in a duel if you leave your opponent with low health and no shards. I feel its a fair trade when one have full health and no shards and the other have low health and some shards.

    Exactly. If you win hard a round - you're rewarded, if you barely win, you are punished. It's fair.
  • "A lot of fights it really comes down to health advantage which the winner of a fight usually doesn't have."

    But if you won the round, you won't have the health advantage but you'll have the round advantage.

    I think it's fair as it is right now.
  • Mustu said:

    "A lot of fights it really comes down to health advantage which the winner of a fight usually doesn't have."



    But if you won the round, you won't have the health advantage but you'll have the round advantage.




    I think it's fair as it is right now.

    No, against a skilled opponent the current system is a very unfair. If I have 1/5th of my health left after a fight with a good opponent, chances are I'm gonna lose the next one because all the enemy needs is 4 hits. Its not a test of skill at all if you just knocked out your opponent because he won the first fight with 1/5th of his health left, its probably because the massive health advantage, and the healing move is pretty much useless due to the fact every perk can just get rid of it for no risk maximum reward.
  • Lokk said:

    But the way it works now it ads some strategy to the the duel. Now you have to think about what to spend your shards for. And it also allow you to win at least one match in a duel if you leave your opponent with low health and no shards. I feel its a fair trade when one have full health and no shards and the other have low health and some shards.

    Though it would be better and add MORE strategy if it worked like every other fighting game and set you to full health no shards. The player that's losing a fight might actually have to think about what to do against someone who's destroying them other than relying on the fact Ill be at 30%-50% health after I beat him once.
  • edited September 2017
    zostaw said:

    Lokk said:

    But the way it works now it ads some strategy to the the duel. Now you have to think about what to spend your shards for. And it also allow you to win at least one match in a duel if you leave your opponent with low health and no shards. I feel its a fair trade when one have full health and no shards and the other have low health and some shards.

    Exactly. If you win hard a round - you're rewarded, if you barely win, you are punished. It's fair.
    Thats NOT fair, a win is a win regardless if I barely did it or not. If you couldn't bring me to 0 health, you should be punished for it by needing to do something different and use your head when getting another round with me back at 100% health. Theres a reason every fighting game doesn't use this BS health-advantage system, no advantages just pure skill. The player that lost sure as hell shouldnt be rewarded with his opponent having no health lmao, if you think so, then I have no reason to keep speaking with you
  • BTTrinity said:

    zostaw said:

    Lokk said:

    But the way it works now it ads some strategy to the the duel. Now you have to think about what to spend your shards for. And it also allow you to win at least one match in a duel if you leave your opponent with low health and no shards. I feel its a fair trade when one have full health and no shards and the other have low health and some shards.

    Exactly. If you win hard a round - you're rewarded, if you barely win, you are punished. It's fair.
    Thats NOT fair, a win is a win regardless if I barely did it or not. If you couldn't bring me to 0 health, you should be punished for it by needing to do something different and use your head when getting another round with me back at 100% health. Theres a reason every fighting game doesn't use this BS health-advantage system, no advantages just pure skill. The player that lost sure as hell shouldnt be rewarded with his opponent having no health lmao, if you think so, then I have no reason to keep speaking with you
    Personally I think the current system is perfect.

    Let's say I go up against a player and I get utterly decimated, but I manage to get a few good hits in. At the end of the fight, the player is given health back, not a complete bar, but some. I couldn't stand a chance against this guy when we both had full health, but now, I have a fighting chance. I actually really like this system, as it encourages actual skill as opposed to button mashing or power spamming. I've made many a last second comeback due to how this system works, and before you say that means it's unfair, id like to point something else out.

    On the flipside, I've won pvp battles without dying. I've gotten through 3 rounds with diminishing health each time, forcing me to play smater, learn how my opponent thought. If I had just relied on having a large amount of health and being able to tank hits or anything, I would have lost, and I'd deserve it. This doesn't need the same mechanics as most fighting games because this isn't most fighting games.

    To summeraize: the current system allows for amazing last minute combacks, puts emphasis on actual skill over relying on being able to do more damage the fastest, and like the others said, is plenty fair. It prevents higher level players from just stomping lower level players into the ground, as this game has a levelling and stat system, something most other fighting games don't have. Honestly, the pvp would becom incredibly unbalanced without this. Basically, if you're good enough to beat your opponent, then you're good enough to do it on one health bar.
  • Also, as a side note, if health really matters that much to you, then learn how to properly use the heal ability. Opponents will try to cancel it out because they know the more hits you get without taking hits, the more you heal, and frankly I can't blame them for not wanting that, considering how you just killed them and they need any advantage they can get, because if you just look at that one fight, you could be considered the better player. I'd recommend using it at the start of rounds and trying to get early hits to recover as much hp as possible. If it's getting cannclled out lots, then that may be a flaw in how you play, not how the game is built.
  • I also want to point out that you will loose all move experience if you do not kill your opponent. So this one kill that a less experienced/skilled player pulls off thanks to his opponent being low on health gives him at least some move experience. If a good player was reset to full health every time they decimated a newbie the newbie would've never gotten any new moves. Not entirely fair is it?

    And I don't even want to mention how easy it is to reset back to full health if your opponent is not able to cancel your healing.
  • BTTrinity said:

    zostaw said:

    Lokk said:

    But the way it works now it ads some strategy to the the duel. Now you have to think about what to spend your shards for. And it also allow you to win at least one match in a duel if you leave your opponent with low health and no shards. I feel its a fair trade when one have full health and no shards and the other have low health and some shards.

    Exactly. If you win hard a round - you're rewarded, if you barely win, you are punished. It's fair.
    Thats NOT fair, a win is a win regardless if I barely did it or not. If you couldn't bring me to 0 health, you should be punished for it by needing to do something different and use your head when getting another round with me back at 100% health. Theres a reason every fighting game doesn't use this BS health-advantage system, no advantages just pure skill. The player that lost sure as hell shouldnt be rewarded with his opponent having no health lmao, if you think so, then I have no reason to keep speaking with you
    Win is a win, but when it's 100(your dmg in %)-90(enemies dmg in %), 100-90, 100-90 in 3 rounds and you put an equal sign between this and 100-0, 100-0, 100-0, then why don't we just make all skills deal 100% dmg. The winner one shoots the enemy - that's fair.

    Btw. if you use your heal at the beginning of the fight and hit the enemy a couple of times, you can heal to 100%.
    That is better than giving full hp for free. Using the heal in a right moment is a skill and in order to get 100% in the next round you need to do it properly.

  • edited September 2017
    If your opponent couldn't bring you to 0, they are already punished as it is-- they're losing the match. They respawn with full health, sure, but the winner of the previous match has powers and shards they can make use of. That alone is a pretty hefty advantage for the winner.

    You also say "There's a reason every fighting game doesn't use the BS health-advantage system", and I counter with this: There's a reason every fighting game doesn't let you make custom movesets and alter fighter stats too.

    So.... idk how that argument really holds any weight.

    If you're not skilled enough to make it work in the current system, that's on you.
  • i like it as it is right now IMO
    there is more strategy to apply
  • keep it the way it is.they may have an advantage now but next round you do. Being best out of 5 I find this incredibly fair.
    you could battle people in open world near an alter and you could get full health ever fight.
    maybe introduce a custom mode. full health each round, no shards, weapons only, etc...
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