I do game design professionally. My thoughts on 1.06

Sloclap is a really fantastic developer. It is amazing how much they managed to address in a single patch. The network does feel smoother, although dropouts are still common. Sound artifacting has been minimized, although still occurs in some scenarios. A soft restart is still required to continue play after artifacting occurs.

Lost powers have been returned successfully, although there was some inital bugginess for me where the powers I equipped (both previously lost) kept switching slots somehow. But that has since stopped and doesnt seem to be returning.

Now... The light spam/turtle solutions. I don't really like them much. To be honest they just don't fix the problem of light spam, and make spam even more rewarding if you can launch the occasional unpredictable guardbreaking attack. While this was a good way to try and fix the problem, it didn't entirely solve it. The main problem with light spam is the lack of counters to it. Not how effective it is. Light spam is even more annoying now because our fast openers now have less range, and can't quickly bop someone one when they try to dodge away half way down theit stamina bar. I have already come across three distinct spammers who have adapted in this way, dragging out matches for ages.

Of course theres always the weapon, but that generally requires you to sacrifice healing your injuries for awhile. It also is very finite and hard to hold onto throughout a whole match. Unfortunately light spam, dodging away, and turtling are now combining. Light spam just needs another counter. We need another way to straight up punish people who spam. I reiterate the possibility of longer stuns when interrupting a light attack, so that fast openers alone could counter light spam.

I miss one shard shockwave but I understand.

The health refill system is still just as weird and frustrating as before. It's just too conditional and has nothing to do with actually balancing the next fight. It also still provides advantage to the losing player of the first round of a close match. It's really. Really. Annoying. It ruins good close matches by frequently rigging things in a certain players favor. We need fresh rounds. Full health. For sure.

If you really want to push for shard management maybe match shards to the round number. (1 on first round, 2 on 2nd etc.) that could be interesting.

I like the new dodge. It feels more responsive and useful as a way to back up now.

The new masks hou gave out are freakin awesome. I just picked up mine and have been making outfits around each. Can't wait for the dye update btw. I havn't picked a favorite yet.

I like all of the changes to the maps except the library, I think there should be at least a couple more options to knock people off. It takes some skill to pull that off through narrow spaces and is something I hope isn't nerfed out too completely.
But thats just me. I know some of the edge tossing was getting toxic.

I really love your game! As a dev it fills me with joy to play and watch grow. I hope one day one of my games can be so interesting and well organized. I wish you all good luck on your endeavors, and can't wait to see what else you have in store for me.

I welcome any friendly discussion with anyone with something to talk about.

Comments

  • Hi AngelNoire,

    It is so pleasant to receive such detailed feedback on our fresh update. It is really important for us to know your thoughts and how do you feel about all these changes.

    Thank you!
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