[GUIDE] Understanding Equipment in Absolver

edited September 2017 in General Discussions
Hello Community!

My name is Chrinity, I am combat-level 230 and today i am going to show you how equipment works in Absolver.


1) basics

There are 3 values on every item:


- Weight (affects movement)
- Blunt (reduces "hand"-damage taken)
- Cut (reduces "sword" and "gloves*"-damage taken)


*The game has different types of glove-weapons (some do more and some do less cut damage)

So we see that equipment basically reduces damage more weight - less damage


2) The Calculation

The "key" is to figure out the correct main value of an item, by calculating it's stats:

The most simply version of this is

Weight : Blunt

*If you face more sword-damage enemies (for example every second* game), it would change like that:

Weight : (Cut : 2) + Blunt

I do not recommend using a higher number than 2* in this case


3) Example

So for this guide I use the "Prospect-Mask", which has this this stats:

- Weight 1
- Blunt 4
- Cut 1,7

The calculation without facing "Cut" enemies is:

4 / 1 = 4

The calculation for facing "Cut" enemies is.

4 / (1,7 / 2) + 1 = 4,85

So the masks main-value is 4 in normal case and 4,85 if we expect meeting Cut-enemies. That just means, that this item is better in second case.

I recommend using items with a value over 6 and items with a value over 5 just to "fill up". Some items even got over 7! Take care, that there are 2 versions of any item, "clean" and "dirty", they got different stats on same name!



3) some words

I hope, this guide can help you forward in this game. I got quite a few items,

a) My Stats are 26 Blunt and 1 Cut to 27 Movement.

b) I also tried another option which gave me 19 Blunt to 28 Movement.

So we can see that I got in case a) 8,6 Blunt per 1 Movement and in case b) 9,5 Blunt per 1 Movement.
*There might also be a Movement-softcap.

It's up to you guys to find the perfect balance and feel free to share your stats with me ;-)

Chrinity
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