Widescreen Fov bug 32:9 21:9 other formats

Please fix the fov bug it's unplayable in full screen with widescreen display








TEMPORARY SOLUTION FOUND:

> Paste into explorer: %LOCALAPPDATA%\Absolver\Saved\Config\WindowsNoEditor

> Open Engine.ini

> Add:
[/script/engine.localplayer]
AspectRatioAxisConstraint=AspectRatio_MaintainYFOV

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It works and it's not a cheat but it will reset every time you see a cutscene like when you enter in downfall trials. Just exit and restart.

source:
https://steamcommunity.com/app/473690/discussions/0/1741090847736206780/
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To the developers:
This is a pretty common "unreal engine" bug or maybe miss.
The bug is caused by the use of the Horizontal FOV
Example FOV variable is 90 with a resolution of 16;9 it's ok but with 32:9 is zoomed in.
Please correct this bug if the engine simply use Vertical FOV it will work just find with all monitors x:9 !

Everything else in wide resolution works just fine!

P.S. screenshot are overcolored because HDR .. in game colors are just fine.
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