Game Crashes on Steam upon Startup
Whenever i restart my computer my game Crashes on start up. It works fine after i reinstall though. I am running the game on bootcamp windows, I store the game on an external hard drive.
LoginId:f6b97982401e1dea22485ca7bb697daf
EpicAccountId:e1ce8b8079494575b4c9f0c786760a80
LowLevelFatalError [File:H:\UnrealEngine\Engine\Source\Runtime\Engine\Private\PhysicsEngine\PhysXLibs.cpp] [Line: 92] Failed to load module '../../../Engine/Binaries/ThirdParty/PhysX/Win64/VS2015/APEXFramework_x64.dll'.
Absolver_Win64_Shipping!FDebug::AssertFailed() [h:\unrealengine\engine\source\runtime\core\private\misc\assertionmacros.cpp:414]
Absolver_Win64_Shipping!PhysDLLHelper::LoadPhysicsLibrary() [h:\unrealengine\engine\source\runtime\engine\private\physicsengine\physxlibs.cpp:94]
Absolver_Win64_Shipping!PhysDLLHelper::LoadPhysXModules() [h:\unrealengine\engine\source\runtime\engine\private\physicsengine\physxlibs.cpp:132]
Absolver_Win64_Shipping!InitGamePhys() [h:\unrealengine\engine\source\runtime\engine\private\physicsengine\physlevel.cpp:256]
Absolver_Win64_Shipping!FEngineLoop::PreInit() [h:\unrealengine\engine\source\runtime\launch\private\launchengineloop.cpp:1658]
Absolver_Win64_Shipping!GuardedMain() [h:\unrealengine\engine\source\runtime\launch\private\launch.cpp:127]
Absolver_Win64_Shipping!GuardedMainWrapper() [h:\unrealengine\engine\source\runtime\launch\private\windows\launchwindows.cpp:134]
Absolver_Win64_Shipping!WinMain() [h:\unrealengine\engine\source\runtime\launch\private\windows\launchwindows.cpp:210]
Absolver_Win64_Shipping!__scrt_common_main_seh() [f:\dd\vctools\crt\vcstartup\src\startup\exe_common.inl:253]
kernel32
ntdll
LoginId:f6b97982401e1dea22485ca7bb697daf
EpicAccountId:e1ce8b8079494575b4c9f0c786760a80
LowLevelFatalError [File:H:\UnrealEngine\Engine\Source\Runtime\Engine\Private\PhysicsEngine\PhysXLibs.cpp] [Line: 92] Failed to load module '../../../Engine/Binaries/ThirdParty/PhysX/Win64/VS2015/APEXFramework_x64.dll'.
Absolver_Win64_Shipping!FDebug::AssertFailed() [h:\unrealengine\engine\source\runtime\core\private\misc\assertionmacros.cpp:414]
Absolver_Win64_Shipping!PhysDLLHelper::LoadPhysicsLibrary() [h:\unrealengine\engine\source\runtime\engine\private\physicsengine\physxlibs.cpp:94]
Absolver_Win64_Shipping!PhysDLLHelper::LoadPhysXModules() [h:\unrealengine\engine\source\runtime\engine\private\physicsengine\physxlibs.cpp:132]
Absolver_Win64_Shipping!InitGamePhys() [h:\unrealengine\engine\source\runtime\engine\private\physicsengine\physlevel.cpp:256]
Absolver_Win64_Shipping!FEngineLoop::PreInit() [h:\unrealengine\engine\source\runtime\launch\private\launchengineloop.cpp:1658]
Absolver_Win64_Shipping!GuardedMain() [h:\unrealengine\engine\source\runtime\launch\private\launch.cpp:127]
Absolver_Win64_Shipping!GuardedMainWrapper() [h:\unrealengine\engine\source\runtime\launch\private\windows\launchwindows.cpp:134]
Absolver_Win64_Shipping!WinMain() [h:\unrealengine\engine\source\runtime\launch\private\windows\launchwindows.cpp:210]
Absolver_Win64_Shipping!__scrt_common_main_seh() [f:\dd\vctools\crt\vcstartup\src\startup\exe_common.inl:253]
kernel32
ntdll