Mayyyybe a solution to the desync problem

The most important issue of the desync problem is the wrong hit timing so id suggest that the host is waiting for the information of the defending player before he calculates if it was dodged or not.
Im pretty sure this would fix at least 2desync bugs without changing anything else.

The reason why I think that wouldnt effect the attacker negatively is that you dont have an influence on your attack as soon as youre beyond the feint timing.

I only write scripts if I have to so your network architect might slap me for that suggestion^^
Sign In or Register to comment.