Alternate Combat Idle Stances
I would like to see additional options added to the essence shop for default idle animations while in combat.
By this, I mean other choices for how your character stands/acts while in combat but they are not attacking. Examples of this are the Kahlt's predatory crouch and hand smacking gesture and Stagger's stilted "drunk" posture.
It would be awesome to be able to customize this as it would make it harder for opponents to know which style of fighting you use just by looking at your idle stance.
Some ideas:
Nervous - Character shifts weight from one foot to the other anticipating an attack. Hands clench and unclench reflexivly.
Confident - Character stands with knees bent and back straight. Hands are open and by the character's side, daring the opponent to try and hit them.
Veteran - Character moves with a slight limp from an old injury. One hand is occasionally shaken out, presumably to push feeling back into the fingers. Once in awhile the left hand reaches over and holds the right arm at the shoulder as the character works the arm in a circle-stretch.
Precise - Character does not stoop or crouch but stands entirely upright and firm. Hands are extended in front and clasped in a triangle, the points of each finger touching as well as the palms.
Boxer - Character stands with his hands extended as fists. The arms are bent at the elbow and held upright in a stance common to "Irish" boxers. Legs are spread wide with one leg in front of the other.
If anyone else wants to add some ideas for idle stances, feel free to join in.
By this, I mean other choices for how your character stands/acts while in combat but they are not attacking. Examples of this are the Kahlt's predatory crouch and hand smacking gesture and Stagger's stilted "drunk" posture.
It would be awesome to be able to customize this as it would make it harder for opponents to know which style of fighting you use just by looking at your idle stance.
Some ideas:
Nervous - Character shifts weight from one foot to the other anticipating an attack. Hands clench and unclench reflexivly.
Confident - Character stands with knees bent and back straight. Hands are open and by the character's side, daring the opponent to try and hit them.
Veteran - Character moves with a slight limp from an old injury. One hand is occasionally shaken out, presumably to push feeling back into the fingers. Once in awhile the left hand reaches over and holds the right arm at the shoulder as the character works the arm in a circle-stretch.
Precise - Character does not stoop or crouch but stands entirely upright and firm. Hands are extended in front and clasped in a triangle, the points of each finger touching as well as the palms.
Boxer - Character stands with his hands extended as fists. The arms are bent at the elbow and held upright in a stance common to "Irish" boxers. Legs are spread wide with one leg in front of the other.
If anyone else wants to add some ideas for idle stances, feel free to join in.
Comments
Thanks for all the suggestions! I'll pass these along to the rest of the team. While I can't promise any of it will make it into the game, we do want to make sure we review all player feedback and suggestions to stay focused on adding/change things to the game that the community wants.
Thank you once again for your support!