Pressure Relief moves?
I’m trying to find 2-3 good Pressure Relief kata, the type that moves me away from the enemy or shoves them away from me. I can think of the Handstand Kick off the top of my head, but I’ve still not memorized all the moves yet.
Comments
5.pulmonary palm
4.hadrunken
3. furious uppercut
2.handstandkick
1.mawashi
On a related note...
any suggestions on my kick deck? (I’m still missing 1 or 2 kicks) ((yes, I have fallen prey to the kick hype))
WBK — Low Spin Heel — Front Sweep (Alt) Handstand Kick
Back Tripped Kick — Side Kick (Alt) Axe Kick
Uramawashi — JLK — Dwit Chagi (Alt) Jumped Spin Kick
I know it sucks, but I can’t for the life of me do anything but make it worse...
If you want me to build a deck for you, just send me:
-Your class (forsaken and so on)
-a list of all the moves you definitely wanne keep
-a list of moves you definitely DONT want to have
-a short description to your unique playstyle
-your prefered armor type
Otherwise I can just help you with your current deck ofc but even than id definitely need to know your class
- Forsaken
- Kicks, specifically Handstand and WBK/Dwit Chagi
- Non-kicks are out, I’m a kick hoe plus I am missing a ton of fist and elbow moves
- I know I am not super aggressive, but I’ve still not gotten really good at memorizing opponent’s decks yet...
- Light, but I could go Medium
Thanks again!
its in progress
Here you go!
Description.:
0.:-1 forsaken parry attack (twist back kick) use that move immediatly after a parry for over 100 secure damage
1.:-2 main engages dwit chagi and tripped kick for insane range
2.:-2 guard breaks, one as a starter [[against khalt players]]
3.:-2 main disengages mawashi and handstand kick
4.:-1 fast combo (top left)
5.:-1 heavy combo(top right)
6.:-alternative routes that complement the combos in
6.1- sweeps and mids (in every part of the deck you can choose between 2 moves that come next.
each of those counter several dodges. if one doesnt counter a dodge the other will)
[[basically to fuck up windfall players]]
6.2- speed mixups (youll almost always be able to keep your combo going if you want to)
6.3- side mixups 6lefts 8 rights [[to confuse forsaken players.]]
although you can most often choose from wich side youll attack with your combo and alternatives
7.:-2 mid thrust starting move (liver knee and dwit chagi) [[that one counters the stagger backdodge completly]]
8.: stopping moves and double hits against charge attacks
Where can I find the Twist Back Kick?
I’ve got yours built (except for the Twist Back Kick till I find it), it’ll be what I use tonight, but I finished one of my own for the second deck with some of your ideas!
its not to bad to have one or to of those leaks into a deck because you can just feint that move and go to the next. but keep in mind that its makes it less effecient
ofc in the end you can make your deck like you want. that are just tipps to make it usefull against strong players
- I made the fore-right trio potentially less predictable by making the Alt after Winged Back Kick the Axe Kick.
- Because the Axe Kick Alt leads directly into my fast fore-left trio of the combo, it skips the Low Spin Heel and Drunk Kick, transitioning directly into the faster trio and speeding up the attack tempo by removing 2 whole steps.
- The fore-left trio can be Altered at the first or second kata to give me space and access to the rear-right Liver Knee to launch me back to the fore-left.
- The fore-left Alt gives me space that I can use for a lot of options like recollecting myself, using Shards, making a sure stance change, or launching back into the action with the high-range Liver Knee.
- The rear-left combo is the big hitter, and I can access it from my main combo by using the Dwit Chagi after 3 of the 6 kata.
Also: I am really liking the deck you built, but the fore-right trio gets dodged even on first or second sight, and if that’s the case, I’d rather the Axe Kick be the Alt. I’m also not fond of long combos, I’d rather have a main combo less than 7 kata, optimally less than 6. But it is really helping me understand deck building much better by seeing your reasonings as well as your critique of my deck!
and you top left engage is pretty good
although quite alot move hit from different directions wich is good.
the holes i found are:
1.top-right first . dwit chagi and WBK both are mid thrusts of simular speed.
2.top-right second . spinning low heel and axe kick both are slow
3.top-right third . both thrusts
4.top-left second. both thrusts
5.top-left third. both hit high
6.bottom-left first. both are very slow
7.bottom-right first. both slow, both thrusts
A little suggestion on how you can build your deck up with very few holes:
1.start with the first move of each combo and choose what u like most.
2.than find alternatives that complement those first moves
3.choose the second move in each combo and look out wich alternative youd have.
make sure you have the option to choose a normal or even fast move
that u can choose a sweep or a move with very short feinting time so you can counter sidedodges with your next attack
4.finde the third move with the same rules as for the second but additionaly find some ways to lead them into other good combos