New game mechanics and balancing
Hi guys, as all we now, the forsaken parry should be high risk high reward, do you think that the reaction times after parry are a bit shorts? i mean, for a low damage fast moves it's pretty ok, but for an heavy attack it's not, (that should be the high reward) after a parry an heavy attacck it's pretty much avoidable or interrupted, what do you think? anway, regarding a new game mechanics, i was thinking about another high risk high reward thing; heavy attacks, what about a little "off balance" animation (not big deal, im talking about milliseconds) if you miss an heavy attack with high damage? could be applied even to the windfall dodge skill. Anyway thanks for listening and forgive me if i've made some grammatical errors
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