Coherent grouping?
I like the concept of drop-in co-op/PvP, but if I invite someone to play with me and accidentally kill them, they respawn in another instance. There needs to be an option to not separate the group if they were invited or used a keyword, regardless of deaths. It's frustrating wanting to play with someone, only to have them fall of a cliff and force you to run back to an altar to reinvite them. No more leaving co-op after dying in this situation.
Comments
Thank you for your feedback and suggestion about adding an option not to leave a group after dying. I'm passing it along to the dev team for consideration, though I can't promise it will be 100% implemented in the game. Thanks for sharing your thoughts, please continue to do it.