until there is some balance with the styles im out..
im sick of fighting this blue boy kahlt cheese, this is the simplest style in the game and while you gave them weaknesses to guard breaking moves you cannot put 16 guard breaks in a deck so that being said im tired of how OP this is and it seems most people are using it now so im out
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Absolver, as I see it, is more about gambling. The fact that there are ways to stack the deck -- either through moves that exploit frame advantage (like the back trip kick or jump light kick), or by choosing a class that is easier is where the problem lies. The more the game is balanced, the more a higher-staked gamble -- like the Windfall avoid -- should be rewarded and / or punished more, but a lower stakes gamble -- the khalt absorb -- should be rewarded less, because it's punished less.
1. Balance , cool techniques and realism wont match. For example : stagger moves and all the tripped kicks realistic
2. Heavy attacks arent necessarily unparryable. for example an axe kick is very much parryable with one arm.
3. since there wouldnt be obvious borders what you can parry/absorb or not, everyone had to find it out and its fucked up if you get hit and you dont know if you missed the timing or the move isnt blockable. this would make absolver even harder for new players.
So if we suggest something like a realism nerf/buff to defensive abilities we should infer:
1. its limited to a specific type of moves
2. it should be teached in the tutorial
There are already quite alot suggestions that made it from the forum into the game, like the discussions about balance and the weak stopping moves and strong stagger moves.
imo To connect physics directly do balancing however doesnt work since the those moves arent balanced in real life.
Still Its possible to balance some techniques while making them more realistic, just not to the extend of balance equals realism id say.
from what ur saying khalt sounds like a free card to beat every other style but actually i played more than 500hours with stagger on pc and even so khalt is very strong, my experience was that forsaken players have no problem keeping up and good windfall or stagger players will also beat a less experienced khalt player 90% of the time.
imo a buff to windfall and stagger would be enough.
im playing on pc eu
As I understand it the game basically takes place in a simulated world, in which you enter through the use of your mask.
And when reading how the styles are described, I believe that when the Kahlt style is being described the game tells you that "it focuses on strength and vitality".
And both of those attributes say that the body is not as important as the power of the mind.
What I mean by all of this is that you shoudn't really expect that much reality from the game.
But everyone has their opinions and that's ok.
(Also buff to windfall and forsaken? Wut?)
: )
A:Its a fantasy game in which you can fold things(including yourself) Into a extra dimension.....I think using Ki/essence or whatever it is to not FLINCH form a attack is a little on the strange side to cry about
b.How would you fix Khalt and still keep it viable? Its carries risk just like the other 3 stances and in fact certain moves are anti khalt while their are no such moves for windfal,stagger or forsaken.
3.Avoid moves,fast combo's,red attacks and double attacks punish the style fairly well.
Everyone has a style they hate....for example windfall users piss me off to no end so perhaps your just personally weak to Khalt???