feinting and side dodges

These should absolutely cost more stamina.. feinting is very very powerful and someone really has to know his deck to do it effectively however if its done right.. you know what move you are really going to do meanwhile the opponent has derped on a dodge parry or absorb.. the problem with this very powerful skill set is that it costs virtually NOTHING to do.. maybe 1 or 2 stamina which you will get back within a second after doing the feint.. and some higher tier players will do nothing but feint for the first 10 seconds of a match.. this is over powered as hell.. feinting should be used as a tool yes but it shouldnt be for free or damn near free it should absolutely cost more stamina i would go as far as saying it should cost half of the move you feinted.. and that will keep the spam away and make the mechanic more in line for what it is supposed to be.

Side dodges alot of players are doing the hit and run tactics while this is viable the side dodges or bad dodges that every player has is not punishing enough if it is abused and yes it can be abused.. (this is where x player tells me i should untarget and sprint after said abuser) if you try to chase this leaves you open for a nasty counter because you have untargeted to catch the opponent.. not saying that this is not a valid tactic in anyway.. but again like feinting its damn near free you can get away from the pressure and regen or simply troll and avoid the fight altogether trying to make the other player quit

both of these things while important to the game should not be a swiss army knife to everything.. and it should come with some detriment (again x player will say there is a stamina cost but not in the amount that even matters) I really hope sloclap is looking at these features and agrees for the betterment of the game

the first is definately a struggle for newer players especially since the changes introduced in the 1.16 in the past new players would plow thru the feinting if they didnt understand what was going on.. with the changes in the newer build.. new players are put at a severe disadvantage when facing these shadow feint warriors

Comments

  • Woah I think that's a little extreme a feint is a bluff why would the bluff actually have to cost you anything yeah it gets aannoying when people feint master flex the battle but then you just turtle and try and fight reactionary and if that fails fack it
  • its not extreme you do realize people feint alot to get at guard breaks so turtle is not an option
  • i just spent 30 minutes in a match just trying to catch a back dasher.. seriously this is out of control

  • Thats why i always keep gravity with me ;)
    I think feints are actually risky. If im sure someone will go for a feint i can hit him with a 17-22 start up wich will deal 120-190 damage. Feinting to often is as useless as spamming gold link. As soon as it gets predictable itll fail against an experienced player. And as soon as you feint half your attacks.. even so it might be unpredictable, the enemie can hit much harder attacks when u feint and gets an easy win this way. To clarify my position im not against the idea that feints could cost more than half of the original move, but that a serious change wich will buff forsaken alot. Im fine with how it is now but it sure is something that could be tryed imo.
  • i just want the ability to ban people from fighting me
  • we "just" need a bigger community so we can actually have a matchmaking system without waiting half an hour.
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