Balancing since 1.16
What are you guys thinking about the balancing since 1.16?
Imo, alot of changes are well done: The higher damage of very slow moves seem to make them rly worth it. Stopping move seem good to me now. Less hitstun from jab make them less annoying while still being usefull... and many more. So rly good job on that sclp.
But thats just my opinion.
Still id recommend some changes:
1}.i think you over did it on crushing palm
6frames hitstun on guard++++
3.1m range ++
Stopping move+
Hits mid+
8frames histun normal+
16start up +-
Gets body close to the opponent-
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2.} Charging move seems to weak now because they got weakened and most of their counters buffed. I would even consider spinning heel kick a counter to charging moves with 21start up or more because itll hit when gold linked and deal way more damage.
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3.} 360 tornado kick seems way to weak to me cause its slow but not rly hard hitting
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4.} Jumped light kick and back tripped kick seem to have fitting start up now (are as fast as the stats tell) but they still seem
to be counters without any risk cause they are to fast.
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5.}parry and strike:
O man I LOVE that move.
But I feel like its to strong because
the parry timing is to easy
Id be glad to hear other opinions
Imo, alot of changes are well done: The higher damage of very slow moves seem to make them rly worth it. Stopping move seem good to me now. Less hitstun from jab make them less annoying while still being usefull... and many more. So rly good job on that sclp.
But thats just my opinion.
Still id recommend some changes:
1}.i think you over did it on crushing palm
6frames hitstun on guard++++
3.1m range ++
Stopping move+
Hits mid+
8frames histun normal+
16start up +-
Gets body close to the opponent-
__________________
2.} Charging move seems to weak now because they got weakened and most of their counters buffed. I would even consider spinning heel kick a counter to charging moves with 21start up or more because itll hit when gold linked and deal way more damage.
_________________
3.} 360 tornado kick seems way to weak to me cause its slow but not rly hard hitting
_________________
4.} Jumped light kick and back tripped kick seem to have fitting start up now (are as fast as the stats tell) but they still seem
to be counters without any risk cause they are to fast.
________________
5.}parry and strike:
O man I LOVE that move.
But I feel like its to strong because
the parry timing is to easy
Id be glad to hear other opinions
Comments
Thanks for sharing your feedback on 1.16 patch and your kind words. We love to hear your further suggestions on balancing and opinions of the other players also. Your feedback is valuable to us!
all the bodyweight. unfortunatly we dont have an overview for the communities opinion on such issues
but it sure isnt that strong , a slight damage buff or speed buff would be justified imo