Better multi-enemy defense mechanics please.
This game is tremendously fun, and i've actually always wanted a game that lets you create combo's, although-
There needs to be better enemy spawnpoints. More spread out, instead a huge void in between, the stumbling on 3-5 dudes and dying. getting mobbed by 3-5 guys, especially after lvl 60, is clunky and unfair. Fending off the 3 dudes kicking the holy hell out of you from behind while trying to fight the guy in front is INCREDIBLY cheap and unfun. I've stopped playing for a few days a few times because the frustration is too much.
It's a great game, and I respect you guys as developers, but this really makes me think less of SloClop (not that what I think matters whatsover tho) when I'm fuming in rage from this kind of thing. If you could switch targets by turning towards the enemy, this would be so helpful in fending off mobs.
I understand the concept of GIT GUD as well as anyone else, but honestly, it's frustrating enough to make me stop playing permanently. Difficulty when done in cheap ways instead of fun ways makes for a bad game.
There needs to be better enemy spawnpoints. More spread out, instead a huge void in between, the stumbling on 3-5 dudes and dying. getting mobbed by 3-5 guys, especially after lvl 60, is clunky and unfair. Fending off the 3 dudes kicking the holy hell out of you from behind while trying to fight the guy in front is INCREDIBLY cheap and unfun. I've stopped playing for a few days a few times because the frustration is too much.
It's a great game, and I respect you guys as developers, but this really makes me think less of SloClop (not that what I think matters whatsover tho) when I'm fuming in rage from this kind of thing. If you could switch targets by turning towards the enemy, this would be so helpful in fending off mobs.
I understand the concept of GIT GUD as well as anyone else, but honestly, it's frustrating enough to make me stop playing permanently. Difficulty when done in cheap ways instead of fun ways makes for a bad game.
Comments
Thanks so much for taking the time to share your feedback with us. We're sorry to hear multi-target fights are causing you some frustration. We can understand the desire for better multi-target defense options, and we really appreciate your suggestion. While we can't guarantee your idea will be used, we truly appreciate it and hope you will share any other feedback or suggestions you may have in the future.
And while I have a good amount of time spent, maybe months down the road ill feel differently about it, but I can't imagine how.
Thanks for reading.