turtle tactics a very real problem
the current mechanic in this game allows for almost unlimited turtling vs anything other than a heavy or guard breaking move.. which is kinda lame because of the speed of those attacks opens the attacker up to any light combo..
the stamina loss for turtling should be much higher than what it is now this encourages people to actually fight instead of sitting back waiting for you to tire out. now this tactic is valid to a point but when it is abused the way that it is now currently something has to give.. a forsaken player can almost turtle indefinately as stamina is higher and parry (OP AF)
please take a look at the blocking values as this is really boring game play
the stamina loss for turtling should be much higher than what it is now this encourages people to actually fight instead of sitting back waiting for you to tire out. now this tactic is valid to a point but when it is abused the way that it is now currently something has to give.. a forsaken player can almost turtle indefinately as stamina is higher and parry (OP AF)
please take a look at the blocking values as this is really boring game play
Comments
Build more power balanced decks or just devote a position combo to that exact issue and fill it with three back to back charge strikes or gaurd breaks.