ok a constructive look at the kahlt changes
I will try to be as constructive as possible when i type this, my time is short must leave for work soon.
Kahlt is a class where you can absorb the attacks of your opponent while keeping the flow of the battle going. (supposedly) What we were given was a class whose absorbs are on point because there is no guess work involved no direction to challenge the attack. Instead of just absorbing however a successful absorb slows the attacker down by like 6 frames. While I knew kahlt needed something this direction seems to place Kahlt over the top. Yes forsaken is still the parry king. Windfall evades are supposed to slow, however they do not and even if a successful evade the slow is no where near as punishing as the kahlt absorb. All the move changes im fine with its great. This kahlt absorb feels untested and rushed. Windfall is still in a bad place and still we have to be a bit more on point with our directional evades. This punishes anyone using windfall and is a blatant slap in the face when we the people of windfall should have this slow ability on a sucessful evade, all we got is a meaningless 5 stamina, and with the move changes and blocking heavy attacks this is not enough of a fix. In short I dont know how kahlt is supposed to be this powerful as it is the easiest class but something needs to be fixed I am trying not to be negative but even lowtier bronze players are beating good windfall players now simply because we cannot press attacks anylonger and that was our one true defense untill our stuff is fixed.
Kahlt is a class where you can absorb the attacks of your opponent while keeping the flow of the battle going. (supposedly) What we were given was a class whose absorbs are on point because there is no guess work involved no direction to challenge the attack. Instead of just absorbing however a successful absorb slows the attacker down by like 6 frames. While I knew kahlt needed something this direction seems to place Kahlt over the top. Yes forsaken is still the parry king. Windfall evades are supposed to slow, however they do not and even if a successful evade the slow is no where near as punishing as the kahlt absorb. All the move changes im fine with its great. This kahlt absorb feels untested and rushed. Windfall is still in a bad place and still we have to be a bit more on point with our directional evades. This punishes anyone using windfall and is a blatant slap in the face when we the people of windfall should have this slow ability on a sucessful evade, all we got is a meaningless 5 stamina, and with the move changes and blocking heavy attacks this is not enough of a fix. In short I dont know how kahlt is supposed to be this powerful as it is the easiest class but something needs to be fixed I am trying not to be negative but even lowtier bronze players are beating good windfall players now simply because we cannot press attacks anylonger and that was our one true defense untill our stuff is fixed.
Comments
Thank you for your feedback on recent changes and balancing Combat Styles. It is important for us to know your opinion. Certainly, we'll continue to analyze the impact of new changes on the game balance, so your further feedback is welcomed!
First of all i wanne say that the rest of the patch really improved the combat because more different attacks are used now.
In my opinion khalt isnt weaker nor stronger now and i although feel like the freeze frames are kind of annoying cause they trigger that often.
My idea to change khalt would be:
-1. Khalt needs 2 activations to absorb double hit moves (the absorb is shorter)
-2.absorb cost more stamina so it isnt spamable that much.
-3.khalt although gets stamina back when using it successfull
Or.
The next technique gets bit more speed after a good absorb.
This way absorb woulndt break the flow of the fight, it would be harder to use but not weaker aaand khalt would be more rewarding and that way more fun.