Tertiary attack
How it would function: It ignores the next attack in the combo string, and executes the first attack in the primary string that your stance is currently on. Similar to an alternate attack, but it initiates the string starter instead.
Why do I suggest this: It would make more decks viable, whilst allowing the user's skill to determine the pace of a fight instead of their decks. Currently your deck relative to the opponents determines too much of what you can do against them. In some instances a person with a deck that is hard countered by the other will lose pressure to a 50/50 (since both attacks the enemy can use counter their choices mid string). The user with the hard countering deck will see this, and can then make you lose pressure to a 50/50 chance. Meanwhile, in the same scenario as you, their deck will allow them to continue pressure in 2 ways instead of one. Giving them better odds of prolonging pressure (66/33), and more offensive options strictly due to their deck setup.
Currently you can defeat a deck that hard counters yours, but you'll be forced into a more predictable playstyle. Further compounding your likelyhood of losing, or making you have to slow down the fight in order to win. I don't think off-meta decks should be limited against ones that incorporate the strongest attacks, if the player with an off-meta deck is just as or more skillful. This small edition would make less viable decks able to be on par with the strongest ones. As long as the player is smarter at making split second choices. Viable decks would only serve to make split second choices more lenient, but they wouldn't limit the offensive options of less viable ones like they do now.
Explaining why this would make more decks viable is a bit complicated, so if an example is needed to get my point across I can create one to illustrate my point.
Why do I suggest this: It would make more decks viable, whilst allowing the user's skill to determine the pace of a fight instead of their decks. Currently your deck relative to the opponents determines too much of what you can do against them. In some instances a person with a deck that is hard countered by the other will lose pressure to a 50/50 (since both attacks the enemy can use counter their choices mid string). The user with the hard countering deck will see this, and can then make you lose pressure to a 50/50 chance. Meanwhile, in the same scenario as you, their deck will allow them to continue pressure in 2 ways instead of one. Giving them better odds of prolonging pressure (66/33), and more offensive options strictly due to their deck setup.
Currently you can defeat a deck that hard counters yours, but you'll be forced into a more predictable playstyle. Further compounding your likelyhood of losing, or making you have to slow down the fight in order to win. I don't think off-meta decks should be limited against ones that incorporate the strongest attacks, if the player with an off-meta deck is just as or more skillful. This small edition would make less viable decks able to be on par with the strongest ones. As long as the player is smarter at making split second choices. Viable decks would only serve to make split second choices more lenient, but they wouldn't limit the offensive options of less viable ones like they do now.
Explaining why this would make more decks viable is a bit complicated, so if an example is needed to get my point across I can create one to illustrate my point.
Comments
You've given some pretty cool ideas, so thank you! I can't promise that they'll be implemented, but I'll be sharing your ideas to the team. Thanks again!