Game mode suggestions
Without developing new areas or adding large chunks of new content, here's a few suggestions for adding game modes into the systems currently in place. Some of these suggestions may have been added here, previously, in other discussions, or on Reddit.
In Game Tournament
Create a way to enter a recurring in-game mini-tournament for 6-12 players. Everyone fights their first fight, and then can spectate the others until there's a winner. Like CT, have the tournament map be variable, and offer a different belt or other special gear for being the winner of each tournament.
PVE Tower / Survival
A four person challenge that uses the existing tower. Resurrections will be difficult because enemies come in waves, like the coliseum boss. The wave will force people to work together until each wave is completed. Moving up the tower without clearing the wave would be almost impossible, as they come from all directions. The reward for these towers that I would like would be story rewards -- knowing more about who's behind the mines, and have more of the lore explained. New content would consist of a few more cut scenes with existing bosses, who would be much tougher.
Spectator Mode
This one is needed to take people out of the CT grind and would add another coop element.
Ranked Mode
Absolutely needed. Ranked mode + spectator mode would make CT's a lot more fun and viable past a certain level. The versatility of the combat system is great until you've locked in a style to the point where not much is changing in your deck. Once you reach that, CT's become real easy the majority of the time (with new players getting frustrated) or real hard, with people having perfected their style of play. This is where ranked mode is needed to separate casual CT's from the harder ones. Casual CT's could also have better rewards for just participating, such as unlocking moves without the need to win a fight, which would take away the grind and offer less penalties to new people.
Just a few thoughts -- anyone else have any ideas, or ways to make these better?
In Game Tournament
Create a way to enter a recurring in-game mini-tournament for 6-12 players. Everyone fights their first fight, and then can spectate the others until there's a winner. Like CT, have the tournament map be variable, and offer a different belt or other special gear for being the winner of each tournament.
PVE Tower / Survival
A four person challenge that uses the existing tower. Resurrections will be difficult because enemies come in waves, like the coliseum boss. The wave will force people to work together until each wave is completed. Moving up the tower without clearing the wave would be almost impossible, as they come from all directions. The reward for these towers that I would like would be story rewards -- knowing more about who's behind the mines, and have more of the lore explained. New content would consist of a few more cut scenes with existing bosses, who would be much tougher.
Spectator Mode
This one is needed to take people out of the CT grind and would add another coop element.
Ranked Mode
Absolutely needed. Ranked mode + spectator mode would make CT's a lot more fun and viable past a certain level. The versatility of the combat system is great until you've locked in a style to the point where not much is changing in your deck. Once you reach that, CT's become real easy the majority of the time (with new players getting frustrated) or real hard, with people having perfected their style of play. This is where ranked mode is needed to separate casual CT's from the harder ones. Casual CT's could also have better rewards for just participating, such as unlocking moves without the need to win a fight, which would take away the grind and offer less penalties to new people.
Just a few thoughts -- anyone else have any ideas, or ways to make these better?