some ideas for schools
in Suggestions?
here are some ideas that might improve schools
- grant experience for using the moves from the school so people have an alternative to searching and grinding npcs for hours. after fighting an enemy, players are notified how much progress they made so that people are not spammed with notifications while goldchaining fast moves. the player will be notified if they learned a move while fighting.
- grant experience for defensive moves by getting parried, dodged or absorbed. the game seems to support the idea of people being loyal to a school by removing all progress after leaving a school but forces people to visit at least 3 schools to get all defensive abilities.
- add 1 or more reward tiers for weapons. mentors can give a sword and a warglove movelist but can only offer 1 weapon
- allow a mentor to offer multiple movesets (which he can label)
- give schools a chat
- offer students prestige levels after reaching the last level of a school to give them a reason to stick to a single school
- create school buildings that players can improve by dumping fragments from salvaged equipment in there. they can choose to improve the school level or buy temporary buffs that are not relevant for combat (for example higher drop rate, faster learning rate, movementspeed outside combat...). higher school levels give better buffs or cosmetic items (masks from their school, maybe a belt to show their rank). they also get school experience for each unit of fragments they offer.
- create something like dungeons by allowing players to attack other schools (PvE content). players either defeats waves of npcs (that use the moves from the school, for example kahlt schools having kahlt npcs), throw a miniboss in there every few waves and have a strong npc, who uses the movelist of the schools mentor, as endboss and give riftcoins or riftdiscs as reward.
- another option would be to let players run through a level (lengths depends on the schools level) without a way to heal expect the heal-on-kills and the healing spell. making it to the endboss and beating him rewards players with a riftdisc.
- grant experience for using the moves from the school so people have an alternative to searching and grinding npcs for hours. after fighting an enemy, players are notified how much progress they made so that people are not spammed with notifications while goldchaining fast moves. the player will be notified if they learned a move while fighting.
- grant experience for defensive moves by getting parried, dodged or absorbed. the game seems to support the idea of people being loyal to a school by removing all progress after leaving a school but forces people to visit at least 3 schools to get all defensive abilities.
- add 1 or more reward tiers for weapons. mentors can give a sword and a warglove movelist but can only offer 1 weapon
- allow a mentor to offer multiple movesets (which he can label)
- give schools a chat
- offer students prestige levels after reaching the last level of a school to give them a reason to stick to a single school
- create school buildings that players can improve by dumping fragments from salvaged equipment in there. they can choose to improve the school level or buy temporary buffs that are not relevant for combat (for example higher drop rate, faster learning rate, movementspeed outside combat...). higher school levels give better buffs or cosmetic items (masks from their school, maybe a belt to show their rank). they also get school experience for each unit of fragments they offer.
- create something like dungeons by allowing players to attack other schools (PvE content). players either defeats waves of npcs (that use the moves from the school, for example kahlt schools having kahlt npcs), throw a miniboss in there every few waves and have a strong npc, who uses the movelist of the schools mentor, as endboss and give riftcoins or riftdiscs as reward.
- another option would be to let players run through a level (lengths depends on the schools level) without a way to heal expect the heal-on-kills and the healing spell. making it to the endboss and beating him rewards players with a riftdisc.
Comments
You've given some pretty cool ideas to expand it as well, so thank you! I can't promise that they'll be implemented, but I'll be bringing your ideas to the team. Thanks again!