How concerned are we with realism?
Just some quick questions for the community:
Do you consider the combat in this game realistic?
Do the supernatural elements or unrealistic moves bother you?
Would the game be more or less fun if it were more realistic?
Just curious, I'm asking because I'm conflicted.
Do you consider the combat in this game realistic?
Do the supernatural elements or unrealistic moves bother you?
Would the game be more or less fun if it were more realistic?
Just curious, I'm asking because I'm conflicted.
Comments
Realism brings restrictions.
The reason why TMFWSNBN was so crappy and inconsistent was because they created it with graphics in mind instead of content, and ran the game in a physics simulation. That means weird hitboxes, inconsistent timing, and tech moves out the ass. The game is basically unplayable at this point. (somehow it managed to make backwards progress).
It also makes it much harder for developers to make a solid game. A realistic mixed martial arts game would be HELL to create and DEATH to maintain, and as a game developer who has mostly worked in fighting games, I say that with no small certainty.
Realism is in general a limiting factor and really only has a place in games based on... Well... Reality. Sports games and the like. Video games are an art, and an experience, and in general, we look at art to experience new things, not more of the same old same old.
Perhaps in media's case this engenders misconceptions and ignorance, but as long as people know what they are seeing isn't real, it's their responsibility to recognize the difference between fact and fiction.
Personally I don't think realism has a place in gaming outside of where it's mandated, but everyone's different.
The only other thing I can do, and I find myself doing, is waiting for the opponent to use all of these moves while blocking them, so that I can find some way to interrupt their attack chain. This isn't the most fun way to handle a fight. The other problem with these moves becoming "meta" is that I know that 85% of my opponents will have:
Whirlwind double punch
Grab and punch
Handrunken
Drunken paw
Tripped back kick
Light jump kick
Which is fine, except that it gets boring to fight the same mix-ups over and over. Having more balanced alternatives to these moves would make the game a lot more interesting -- and have a broader audience -- IMO.