How does lighting work in the game?
First of all, sorry for creating thread here, I did that because I wasn't able to find any better place for this question.
Secondly I certainly do not expect that everyone will tell me everything just because I'm asking. Maybe it's some kind of secret. But I still want to ask. I'm very interested because I'm learning UE4 and lighting is the area which is interesting me the most.
So... How does the lighting work in the game? You obviously using using dynamic lighting, cause shadows moves when you travel between locations like in Dark Souls 3. But they have gradients they are not constant, and some small holes have an ambient occlusion which looks like it was pre-baked or some sort. Are you using light propagation volumes? Or it is a combination of prebaked indirect lighting and dynamic light spot (stationary lighting)? DFAO may be?
I am interesed cause your shadows looks so cool for a dynamic light setup.
And as I said I'm not expecting that you'll tell me all of your secrets, but.. you know... I hope
Secondly I certainly do not expect that everyone will tell me everything just because I'm asking. Maybe it's some kind of secret. But I still want to ask. I'm very interested because I'm learning UE4 and lighting is the area which is interesting me the most.
So... How does the lighting work in the game? You obviously using using dynamic lighting, cause shadows moves when you travel between locations like in Dark Souls 3. But they have gradients they are not constant, and some small holes have an ambient occlusion which looks like it was pre-baked or some sort. Are you using light propagation volumes? Or it is a combination of prebaked indirect lighting and dynamic light spot (stationary lighting)? DFAO may be?
I am interesed cause your shadows looks so cool for a dynamic light setup.
And as I said I'm not expecting that you'll tell me all of your secrets, but.. you know... I hope