Hi everyone,
Thanks a lot for participating in the Gameplay Beta weekend on Steam! We’ve been caught up reading all the quality feedback we got on all the Absolver boards, and we apologize for not getting back to the community earlier!
We’re running a new test session this weekend, again focused on Gameplay iterations to prepare for the 1.16 patch. Please bear in mind that the 1.16 patch will have new content, we’re just not revealing it yet :).
You’ll find below all the information needed to enter the Beta: dates, hours, how to get in and saves recommendations! The Full Patch Note is at the bottom of this post.
Steam Beta Information
How to get in and general information
We are going to run an open beta for all Absolver Steam players, it will be accessible via the “Beta” tab, in the “Properties” of Absolver in Steam. No code is required to access the Beta. You can already enter the branch on Steam, but please note that the new build will only be available in a few hours.
The objective of this beta is to test some changes to the combat gameplay, gather feedback and data, and finally validate or not these changes for the next official patch.
Opening Hours
The beta servers will be opened at the following times:
Saturday March 3rd, Sunday March 4th:
Europe: 5pm > 9pm UTC
US: 6pm > 10pm EST
Singapore: 6pm > 10pm UTC+8
Sidney: 6pm > 10pm UTC+11
About your saves
You can copy and paste your main save folder content in the newly created “Beta” folder, once you have launched the Beta game at least once (so the branch folder and its corresponding save folders are created).
Please note that we do not recommend using your Beta save in the actual game, during Beta or once it is over: compatibility issues can occur.
In any case, we recommend backing up your save folder if you want to use it in the gameplay Beta.
You’ll find below all details regarding this weekend’s testing session! All comparisons are made with the Patch 1.14 values.
Patch Note
Debug
- [GAMEPLAY] Ducked and Jumped avoids won’t cancel horizontal tracking on attacks anymore (the avoid will still be successful if it answers to avoid conditions)
Attacks
Stamina
Min stamina cost | 5 | → 10 |
Max stamina cost | 27.5 | → 23.4 |
Damages
Take in account a more precise value of start-up to compute Attacks’ damage and display the advantage frames (the start-up displayed has not changed).
Increase damage of Medium and Strong attacks.
Mobility has a better damage bonus for Light Attacks.
Mobility “Light” has a better Stamina Regen when at the limit with Mobility “Normal”
All Stopping Attacks
Impact on guard bonus (+20)
Light Changes on attribute grades to allow better damage scaling
Increase stun on guard
Start-Up (a.k.a. Build-Up) (in frames)
Breaking Attacks | ||
16 | → 18 (+2) | |
16 | → 17 (+1) | |
21 | → 20 (-1) | |
21 | → 20 (-1) | |
24 | → 23 (-1) | |
27 | → 24 (-3) |
Charging Attacks | ||
23 | → 21 (-2) |
Stopping Attacks | ||
13 | → 14 (+1) | |
14 | → 15 (+1) | |
18 | → 17 (-1) | |
16 | → 15 (-1) | |
16 | → 14 (-2) | |
20 | → 15 (-5) |
Strafing Attacks | ||
25 | → 22 (-3) |
Jumping Attacks | ||
25 | → 21 (-4) |
Regular Attacks | ||
9 | → 10 (+1) | |
12 | → 11 (-1) | |
23 | → 22 (-1) | |
22 | → 21 (-1) | |
11 | → 10 (-1) | |
12 | → 11 (-1) | |
13 | → 12 (-1) | |
12 | → 11 (-1) | |
13 | → 12 (-1) | |
11 | → 10 (-1) | |
15 | → 13 (-2) | |
14 | → 12 (-2) | |
15 | → 13 (-2) | |
14 | → 12 (-2) | |
23 | → 21 (-2) | |
13 | → 11 (-2) |
Standard Release (a.k.a. Recovery) (in frames)
4 | → 7 (+3) | |
3 | → 6 (+3) | |
4 | → 6 (+2) | |
3 | → 5 (+2) | |
5 | → 7 (+2) | |
4 | → 5 (+1) | |
7 | → 6 (-1) | |
6 | → 5 (-1) |
Target & Movement
High → Mid
- Cross Punch
- Drunk Stomp
- Back Fist
- Mill Punch
- Illusion Twist Kick
Mid → High
- Reverse Hips Slash
- Sickle Slash
- Painstaking Slash
- Twist Back Kick
- Forward Lean Slash
- Mill Slash
Thrust → Horizontal
- Jar Bash
Thrust → Vertical
- Reverse Rising Thrust
Other
- Reverse Twist Slash: High/Thrust → Mid/Vertical
- Backfall Strike: Mid/Vertical → High/Thrust
Pommel Attacks
- Hit with the arm instead of weapon.
Powers
Earthquake
28 | → 26 (-2) |
Special abilities
Kahlt
Absorb
Release (in frames) | ||
0 | → 3 (+3) | |
6 | → 9 (+3) |
Absorb Successful
Stamina Bonus | 20 | → 30 |
Windfall
Avoid
Stamina Cost | 10 | → 15 |
Release (in frames) | ||
9 | → 10 (+1) |
Avoid Successful
Stamina Bonus | 40 | → 45 |
Avoided
Avoided Effect: |
x0.3 | → x0.5 |
Forsaken
Parry
Stamina Cost | 5 | → 15 |
Release (in frames) | ||
6 | → 8 (+2) |
Parry Successful
Stamina Bonus | 15 | → 30 |
Parried
Duration | 19 | → 16 (-3) |
Parry / Absorb / Avoid Successful
New actions available directly after a successful ability:
- Change quadrant
- Weapon draw / sheath / drop / pickup
- Powers
- Emotes
Stagger
Side
Release (in frames) | ||
1 | → 0 (-1) | |
9 | → 7 (-2) | |
Range | 170cm | → 180cm |
Decreased side movement |
Down
Range | 30cm | → 40cm |
Up
Release (in frames) | ||
3 | → 2 (-1) | |
11 | → 10 (-1) |