Absolver 1.16 Update

Hi everyone,

The 1.16 Update is now available for Steam and GoG! The PS4 version is currently being validated by Sony and should be up shortly, we’re sorry about the delay. Please find below the patch note with all the details needed before diving in-game: new content, balancing and debug.

If you encounter any issue with the game, please mail us with all the details at support_pc@sloclap.com , support_ps4@sloclap.com or support_online@sloclap.com

New content & Improvements

Prestige System Update

The Prestige System Update will expand your possibilities after you hit level 60. You’ll be able to show your Absolver way with new tools:

  • Change your Character’s appearance (sex, skin, hair type and hair color) by spending Crystals
  • New haircuts are available
  • Change your 1v1 introduction cinematic with new ones to buy in the Essence Shop
  • Create equipment presets, with copy/paste feature, to tweak your Fabsolver
  • Preview Equipment in the Essence Shop before buying
  • Dye your masks (not available with all masks)
  • Players can open up to 100 Rift Coins/Disks in a single button press
  • Reset attributes now cost 1 crystal

Other quality of life improvements are featured in this update, such as the ability to copy/paste decks in your deck selection menu, making it easier to refine and iterate on your favorite decks.

Schools Update

The 1.16 update features the first steps in the updates we want to make to the School system (there will be more school-related features in the next updates.

  • Players can now leave a School directly, without having to join a new one
  • Mentors can now update their School content by spending 1 Crystal
  • Hayen now has a “Find School by ID” feature
  • Players can learn attacks from their school decks by using them against enemies
  • School’s leaderboard is accessible from the School menu

New Gear and 3v3 Maps

Two new 3v3 maps are now available, as well as plenty of new gear, both in the shop and in Rift Coins/Disks.


  • New remapping options have been added. We also fixed the bugs linked to the older remapping version.
  • You can now skip Rift Disks/Coins opening animation
  • 3v3 Resource FX have been updated: Polish and optimization of the effects
  • The movements of the player now have sounds feedbacking more accurately their gear’s material


Attacks Details

The frames values displayed in the attack details panel are now more accurate. It does not necessarily mean that the attacks have changed, the full changes are listed below.



Min stamina cost 5 → 10
Max stamina cost 27.5 → 23


  • Take into account a more correct value of start-up to compute Attacks’ damage and advantage frames.
  • Increase damage of medium and strong attacks.
  • Mobility has a better damage bonus for Light Attacks.
  • Mobility “Light” has a better Stamina Regen when at the limit with Mobility “Normal”


  • Decrease the damage reduction

All Stopping Attacks

  • Impact on guard bonus (+20)
  • Light changes on attribute grades to allow better damage scaling
  • Increase stun on guard

Start-Up (a.k.a. Build-Up) (in frames)

Breaking Attacks
Rising Double Hand: (+2)
Pommel Bash: (+1)
Hammer Kick: (-1)
Knee Strike: (-1)
Collar Chop: (-1)
Spiral Palm: (-3)
Charging Attacks
Charged Haymaker: (-2)
Stopping Attacks
Dwit Chagi: (+1)
Crushing Palm: (+1)
Bending Palm: (-1)
Eye Poke: (-1)
Cross Punch: (-2)
Pulmonary Palm: (-5)
Strafing Attacks
Seven Star Thrust: (-3)
Jumping Attacks
Falcon Punch: (-4)
Regular Attacks
Fast Elbow: (+1)
Straight Punch: (-1)
Spinning Wide Hook: (-1)
Spinning High Kick: (-1)
Ankle stamp: (-1)
Spin Elbow: (-1)
Spin Back Fist: (-1)
Crouching Elbow: (-1)
Stretch Out Hook: (-1)
Back Hop Wrist: (-1)
Fast Punch: (-2)
Uramawashi: (-2)
Wallop Blow: (-2)
Chin Palm: (-2)
Upper Elbow: (-2)
Knife Hand Strike: (-2)

Standard Release (a.k.a. Recovery) (in frames)

Direct Punch: (+3)
Jab Punch: (+3)
Back Turn Wrist: (+2)
Fast Back Fist: (+2)
Fast Elbow: (+2)
Parry & Strike: (+1)
Back Hop Wrist: (-1)
Spin Elbow: (-1)

Target & Movement

High → Mid

  • Cross Punch
  • Drunk Stomp
  • Back Fist
  • Mill Punch
  • Illusion Twist Kick

Mid → High

  • Reverse Hips Slash
  • Sickle Slash
  • Painstaking Slash
  • Twist Back Kick
  • Forward Lean Slash
  • Mill Slash

Thrust → Horizontal

  • Jar Bash

Thrust → Vertical

  • Reverse Rising Thrust


  • Reverse Twist Slash: High/Thrust → Mid/Vertical
  • Backfall Strike: Mid/Vertical → High/Thrust

Pommel Attacks

  • Hit with the arm instead of weapon.



Stun (in frames): 28 → 25 (-3)

Special abilities



Release (in frames)
Cancelled 0 → 3 (+3)
Standard 6 → 9 (+3)

Absorb Successful

Stamina Bonus 20 → 30



Stamina Cost 10 → 15
Release (in frames)
Standard 9 → 10 (+1)

Avoid Successful

Stamina Bonus 40 → 45


Avoided Effect:
Stamina Refill Coeff x0.3 → x0.5



Stamina Cost 5 → 15
Release (in frames)
Cancelled 6 → 8 (+2)

Parry Successful

Stamina Bonus 15 → 30


Duration 19 → 16 (-3)

Parry / Absorb / Avoid Successful

Reminder: when Parry / Absorb / Avoid are successful there is no release for the following actions : Dodge, Attacks, Special Ability.

New actions available directly after a successful ability:

  • Change quadrant
  • Weapon draw / sheath / drop / pickup
  • Powers
  • Emotes



Release (in frames)
Goldlink 1 → 0 (-1)
Standard 9 → 7 (-2)
Range 170cm → 180cm
Damage 35 → 45
Decreased side movement


Range 30cm → 40cm

Cannot avoid Mid/Thrust attacks anymore


Release (in frames)
Goldlink 3 → 2 (-1)
Standard 11 → 10 (-1)

Game Mode


Overall damage Multiplier x1.3
Respawn delay 15s → 10s
Force respawn after 60s → 30s
Zone Health Refill 75/s → 50/s


  • Improved overall stability
  • [GAMEPLAY] Attacks that were impossible to learn have been fixed
  • [GAMEPLAY] Fixed attacks direction
  • [GAMEPLAY] Shards are now refunded if player is holding his weapon while picking up another weapon on the ground
  • [GAMEPLAY] Repair players’ weapon when rematch a Combat Trials
  • [GAMEPLAY] Avoid-related issues should be fixed
  • [GAMEPLAY] Fixed a bug where the character would become invisible under specific Revive conditions
  • [GAMEPLAY][PS4] Fixed a bug where the Weapons Attack Ratings had the incorrect information displayed
  • [LEVEL DESIGN] Fixed several collision issues that could allow the player to go out-of-bounds (Coliseum, Tower of Adal)
  • [ACHIEVEMENTS] PC-Only: “Adding insult to the injury” achievement can now be unlocked in Russian and Polish languages
  • [LOCALISATION] Fixed a bug where the Player’s level wouldn’t appear in the Combat Trial panel in the Brazilian language
  • [SFX] Fixed a bug where characters’ voices were mixed up
  • [SFX] Fixed a bug where no sound feedback was played in the Inventory Menu
  • [CHARACTER] Fixed a bug where no difference was noticeable between the Original and Brighter when dying the Prospect Gloves
  • [CHARACTER] Fixed a bug where colors were swapped on some shoes when the user attempted to dye them. Concerned shoes are: Prospect shoes, Forest caller shoes, Orate Leader shoes, Towerpoint boots
  • [UI] The Server Connection Failed error message is not duplicated anymore
  • [WORLD] Fixed various LODs issues
  • [OPTIMISATION] Fixed a bug where the FPS would drop when quickly changing selection several times
  • [OPTIMISATION] Fixed a bug where the player’s gear textures would swap to low-resolution after a transition in the World
  • [ONLINE] Fixed some matchmaking issues, improving overall quality of match-ups