Absolver 1.06 is Live + New Masks

We’ve just pushed the 1.06 update on all platforms and it will be rolling out today! Sorry for the delay on this, a couple of bugs took a little longer than expected. Full patch notes are below, the main bugfixes are the powers/items loss issue, crashes during bosses cutscenes, and disconnects during Combat Trials which should happen far less frequently now.

If you have new issues after this update, or that previous issues are still happening, please let us know at support_PC@sloclap.com / support_PS4@sloclap.com , indicating which region you’re playing from!

We know that it can be frustrating to get duplicates as rewards in Combat Trials, and we wanted to thank everyone for their support until now, so we’ve added new masks in the Guidance HUB; rest assured we’re also working hard at reworking the loot system and the end-game rewards, but in the meantime, we wanted to make new masks available to everyone. These masks are inspired by Devolver games, and we think they’re pretty cool, so we hope you like them too ! These masks won’t be there forever, so grab them while you can :)

Thanks again,
Sloclap Team

Code

  • Fixed power loss issue (powers will be given back to the player)

Optimization

  • Fixed bugs in schools menu
  • Fixed item loss issue in inventory menu
  • Fixed crash in cutscene
  • Improved Combat Trials disconnection issue
  • General Stability improvement

Design

Special abilities

absorb successful :

  • increase ghost damage refill (x2)
  • decrease stamina bonus (50 -> 20)
  • add +20 protection during 5s

Avoid successful :

  • decrease stamina bonus (40 -> 35) increase stamina cost 5 -> 10

Character avoided :

  • Decrease stamina refill (x0.3) during 1.5s
  • Stamina malus (-10)

Parry successful :

  • decrease stamina bonus (30 -> 15)

Stagger style :

  • decrease range of side special attacks (190 -> 145)

Attacks

  • Decrease range and impact on guard of fastest attacks
  • Increase impact on guard of Breaking attacks

1v1

  • health refill on kill now take in account the health ratio of both players at the beginning of the round

Others

  • Increase weight/mobility impact on stamina
  • Increase dodge iFrames (2 -> 4)
  • Keep shards after death

Shockwave

  • cost 2 shards
  • decrease range
  • add stamina bonus + boost stamina refill during 5s

Exploration

  • Decreased maximum number of enemy AIs spawned at the same time
  • Improved some enemy AIs detection range
  • Fixed navigation issue in Oratian Quarter zone

1v1

  • Fixed out of bounds issue in Adalian Columbary arena
  • Modification on the cross arena

UI

  • “Victory” & “Defeat” localised
  • Corrected misspelled english texts
  • Fixed cut off localised texts
  • School creation: added notification confirmation when school is successfully created
  • Social menu: “offline”/“online” information replaced by a colored dot

Art

  • NEW: Added six unique masks in the Guidance Bridge, inspired by Devolver Digital games
  • Collision and navigation bugfixes
  • Performance Optimization

Audio

  • NEW: Added two new tracks to 1v1 Game Mode
  • NEW: added variety on foleys
  • Sound corruption issue improvement