methamos
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- methamos
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Comments
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This looks fantastic, exactly what I was hoping for! Any chance we could have another mask design contest soon with multiple winners so we can increase the number of awesome masks available? how about implementing the last one first xD im hyped f…
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maybe its u. but more likely you got laggs and therefore an inconsistent parry timing.
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The problem with the windfall counter attack is that the timing to dodge is almost always at the end of the move, so you can only hit with a really fast attack. Ofc you can hit him with a heavy attack when he's dumb and trys to go on with his combo,…
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I have to clarify a bit there. Forsaken can hit a curled up uppercut 100% savely or a cleaver blow wich is pretty mean too after each parry. Thats not only 110-120free damage, it's although a 7-8hitstun wich makes an attack of up to 13 save to hi…
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i suppose you experience laggs im pretty sure they wont make any changes before the downfall update.
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Well ps4 has more players i guess. Have a noice time than ill stick to a duzend pc eu players x)
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Hi Nora. On wich region are you playing and do you play on pc or ps4? Cool to have you in the community.
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personally i dont mind leaving and joining again, but i heard other absolvers complaining about this too so youre not the only one that would like it to change
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noice.
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a gif or video would be nice to see exactly what you are referring to
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Hammerkick and frontkick are very simular so there is the same problem for front stances id say. But y we need more guard breaks in general
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Mobs and players recover too quickly from Forsaken's Parry. Which I'm pretty sure is already a topic somewhere. its long enough to hit a cleaver blow or curled up uppercut. so its definitly long enough. forsaken still seems to be stronger than khal…
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And definitive date as to when in September? sclp couldnt tell anything more specific cause they cant know for sure how everything works out and wich issues they may have to fix before uploading the new update
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y wing chun looks cool. But damn those guys in the videos have to train with harder contact, a strong straight punch would go right through that.
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yop definitly something sclp has to look up
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i restart my pc once that occures. works every time it might be a bug of the anti cheat falsely identifying a background programm as cheat
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thx
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i promise you sclp id buy quite alot
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Id love an expand to the pve area. Although please make areas for more than 3 absolvers at a time. In the pc absolver community almost every experienced player is connected to the most other players and therefore we could make cool events if only we…
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That might be. thx vanguard
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And a button to disenchant all dublicats (damaged items=\=undamaged items )
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no it takes more stam to use the normal and its slower. On top of that it does not slow them nor regain stam. He means your gonna have to learn to dodge just as you see the start up the animation rather then guess ahead of time what they might use. …
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Hi everyone, but if I noticed correctly, dodging doesn't work with horizontals or wide attacks. well therefore you have the ducking move and jump of windfall. windfall is just a very diffecult style if not the most diffecult. But there are some …
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i dont think we'll find a consensus here we just have to different views and different experiences. but we are just arguing about 1 or 2 start up frames. i dont think thats necessary. im not using any of those moves except for P&S anyways. But …
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The Absolver community got the honor that for honor lost xD not everyone ofc. but quite many are honorable.
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1. only if your hitstun was to low 2. yeah that can happen but youd have to predict that before 3. not specific to one style, because every other style can use a fast feint or stop attacking to use the defensive ability against the incoming jlk or b…
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oh y as a defensive ability, that would although be a cool version
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thx too
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pls send us a picture. im a pc player so i cant look it up but im sure i can beat 99% of all fast spammers.
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it could although work the other way around with less stamina cost for non-goldlinked moves. that way, the balancing would stay almost the same while non-gold linking become more viable. how about that?