A Few Suggestion
Here are a few suggestions I have after playing a bit:
Anyone else have any suggestions to add?
- - Allow players to reset their attribute points at an Altar.
- - Allow players to choose Online or Offline at an Altar.
- - Bo Staff weapon (someone else suggested this as well)
- - More efficient PvP matchmaking. Maybe adding a "next opponent" button?
Anyone else have any suggestions to add?
Comments
Thank you for the feedback! We appreciate it and I'll make sure to share your ideas with the rest of the team.
Regards,
SLCP_Kaolin
I however think missions for pvp could get interesting. You could require winning a 1v1 game wearing heavy armor pieces or super light pieces. You could also request the absolver to fight and defeat certain types of other absolvers.
I also do think this game should step away a little from the dark souls feel and add some endgame repeatability outside just mastering your skillset. Itemization is huge for multiplayer games. Rewards for missions and gearing in general should be a little deeper with perhaps rarity and other small perks on high end gear besides just defensive stats.
atm the item stats and even lore attachments to the items feel very dark souls. It's not horrible, but the reason people get addicted to games like WoW is because they always need to progress their character and item stats. Just divide gear into 4 rarities and throw a few cool perks that randomly roll on some higher pieces. Then there will be those few people who need x item at x rarity with x roll on it. You've instantly added 1 extra endgame feature.
If you feel like this game needs to be PURELY combat mastery then don't do this.
What really matter is yourself and how you play.
However, new gears new cosmetic is always welcomed
(Quarterstaff)
(Rope dart)
but above all else i think a tournament mode would be the best. Foundation of the Game seems to be solid enough