I love Absolver's minimalist approach
One thing I really hate is when a game has a very simple idea, like beating the hell out of (almost) everyone you encounter with cool martial arts moves, and it's bogged down with long cutscenes and unnecessarily bloated story justifications for this, that, and the other thing. While I do wish I could understand more about the game world itself, making me earn story pieces through Combat Trials is an enticing way of getting the player to consume the meat of the game while keeping me anticipating the story tidbits I will eventually get.
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