Horrible Group Fighting
I hate it when I team up with a player, and we both engage in a boss fight only to end up getting hit by my teammate because they're relentlessly button-mashing without any regard for my health. I end up having to step back and watch them until they either die or win, then I continue the fight without them because they are just as much of a threat to my character as the AI is even when they're an ally.
I also hate the 4 v 1 fights where I'm jumped by NPCs, because there is no stylish way of dispatching the group without getting punched in the back the whole time. The stamina does not get mitigated to compensate for the greater threat either. I'm stuck using the same stamina max that is barely enough for one opponent, yet I have to use it for four, sometimes five enemies. And don't let one of those enemy NPCs have Kahlt, then it's damn near impossible to kill them in the crowd while being constantly punched in the back.
I also hate the 4 v 1 fights where I'm jumped by NPCs, because there is no stylish way of dispatching the group without getting punched in the back the whole time. The stamina does not get mitigated to compensate for the greater threat either. I'm stuck using the same stamina max that is barely enough for one opponent, yet I have to use it for four, sometimes five enemies. And don't let one of those enemy NPCs have Kahlt, then it's damn near impossible to kill them in the crowd while being constantly punched in the back.
Comments
That said, getting ganked does force you into one of two playstyles: controlled play or desperate button mashing. I think they have it in there for forcing players to learn control. If you don’t try to control yourself, you wear out and get smacked down. Learn self control; it’s hard — I’m no master myself — but it will reward you.
Unless the AI is getting hit with power moves, they will not lose stamina, and if they do lose any due to breaking their guard they will regenerate the lost stamina in 1-1.5 seconds. I mean LITERALLY one second. I timed it and posted it on youtube. Our characters regenerate stamina in 3 to 4 seconds, even while being surrounded. That's ridiculous especially when it's the fuel of the game. That's like playing a racing car game where you and the AI need gas to drive, but on top of the fact that the challengers all only focus on racing you, they're also prone to ram in to you which costs gas each time done, yet they get more mileage to the gallon. They only lose drops of gas while you lose a quart for each car you ram out of your way. The point is you'll be on "E" before the race is close to done; and unless you pull over to get some gas you'll lose the race, but pulling over to get some gas is also likely to cost you the win too. See the problem...?
I want to add that if the devs wanted to make the game a little more realistic, it would be nice if the AI/NPCs showed signs of being hurt. Why don't enemies have to pick themselves off of the ground? If I'm surrounded in RL I would use very damaging attacks to incapacitate one of the threats, and then move on to the next target. The NPCs eat knees to the face and gut like they're cereal bars. If the AI gets foot-swept its as if nothing happened, and they're kicking with the same leg you just kicked out from under them. There's no limping to slow any of them down so the crowd can be handled better, and they barely hit each other.
I may have enjoyed the game, but I realize now, I wasn't enjoying the game. I was enjoying what the game could be (all in my head) because we unfortunately rarely get games like Absolver, and that's what created the intrigue rush. The game is just not fleshed out, and that hurts it a lot, on top of a sub-par server.
Unless the AI is getting hit with power moves, they will not lose stamina, and if they do lose any due to breaking their guard they will regenerate the lost stamina in 1-1.5 seconds. I mean LITERALLY one second. While our character's stamina regenerates 3-4 seconds even when surrounded. I timed and posted it on Youtube. That's ridiculous, especially when you consider that stamina is the fuel of the whole game. That's like playing a racing car game where you actually have to use gas for driving and ramming, except the AI is focused solely on challenging you, so all cars ram in to, and they only lose drops of gas while you lose quarts. So unless you want to end up on "E" and lose the race, you have to pull over and refill which still runs the risk of you losing the race. See the problem...?
I want to add that if the devs wanted to make the game a little more realistic, it would be nice if the AI/NPCs showed signs of being hurt. Why don't enemies have to pick themselves off the ground? If I'm surrounded in RL I would use very damaging attacks to incapacitate one of the threats, and then move on to the next target. These npcs eat knees to the face and guts like they're cereal bars. Why isn't there limping to aid in slowing down some of the enemies? Instead they can be foot-swept, and in the next moment be kicking you with the same leg you just kicked from under them.
One of the defining factors of any good game is how the enemy AI reacts to the player, but if you're constantly fighting no fear having, no pain feeling, non-incapacitating, fast recharging, outnumbering, charge attacking (immune to one hit) ganging with bugs on their side that barely hit one another? That's a recipe for disaster, and there's nothing enjoyable about that. Even Mr. Lee can't save such a lopsided debacle of programming. FYI- I mean every bit of that constructively with my opinion on something I have a right to have an honest opinion.
I now realize that I wasn't enjoying the game for what it was. I was enjoying the game for what it could be (all in head). Since there aren't many if any games out right now that allow for such style of play. It's just a poor execution of this particular genre and when you include the sub-par server, it's just an okay attempt at a great idea. However, once the intrigue rush wears off... you know the rest.
Unless the AI is getting hit with power moves, they will not lose stamina, and if they do lose any due to breaking their guard they will regenerate the lost stamina in 1-1.5 seconds. I mean LITERALLY one second. I timed it and posted it on youtube. Our characters regenerate stamina in 3 to 4 seconds, even while being surrounded. That's ridiculous especially when it's the fuel of the game. That's like playing a racing car game where you and the AI need gas to drive, but on top of the fact that the challengers all only focus on racing you, they're also prone to ram in to you which costs gas each time done, yet they get more mileage to the gallon. They only lose drops of gas while you lose a quart for each car you ram out of your way. The point is you'll be on "E" before the race is close to done; and unless you pull over to get some gas you'll lose the race, but pulling over to get some gas is also likely to cost you the win too. See the problem...?
I want to add that if the devs wanted to make the game a little more realistic, it would be nice if the AI/NPCs showed signs of being hurt. Why don't enemies have to pick themselves off of the ground? If I'm surrounded in RL I would use very damaging attacks to incapacitate one of the threats, and then move on to the next target. The NPCs eat knees to the face and gut like they're cereal bars. If the AI gets foot-swept its as if nothing happened, and they're kicking with the same leg you just kicked out from under them. There's no limping to slow any of them down so the crowd can be handled better, and they barely hit each other.
I may have enjoyed the game, but I realize now, I wasn't enjoying the game. I was enjoying what the game could be all in my head because we unfortunately rarely get games like Absolver, and that's what created the intrigue rush. The game is just not fleshed out, and that hurts it a lot, on top of a sub-par server.