new styles and diversity through absolver

my fixes and ideas for the game are non-combat, not that i can't come up with 2-3 new styles in a flash since i grew up training and watching martial arts and playing fighting games, and anime certainly has diverse examples.
i would like to address the non-combat and diversity first: adding more non-human and lore elements; as well as things to do in each area of the game so the game feels conductive, the character selection for players is based on adult choices, but i personally would like to see some youngers absolvers and the later get their own model renditions,
so you can be sure to see a few masked people and non-humans, smaller kids picking fights just like real life, you dont know unless they are wearing mask. A little boy starts running with a lunge and beaming red eyes pertrude through his absolver mask with a new animal style and aerial attacks. faster leaving you no choice but your stamina and blocking being reduced quickly, and it was a sunday, so the rewards for defeating other dwellers and enforcers are apparent because of the rain and fogs found in each area, were the scenery was oft to be day, night now dominates with new comers, wolf mask, cobra style, and dragonstone fighers dominate the hotter volcanic areas, health depleats faster due to science for non-geological bonding, and the player would have to collect crystals to survive as they move up through each new area and down.

Comments

  • Enemies could trick players with flashing, or mirrors like traps in kung fu movies as each area has its own weapons that could be enhanced somehow, for instance the FIRST marked one' carries a sword, maybe this sword could be more reflective than usual and shatter undermisuse,
  • Eagle claw and other animal attacks or forms/schools for Absolver would be good since they can make or mask some styles a lot more, especially if equipment came with new emotes and/or new attacks to learn in the form of runes in areas or scrolls, i dont know, just anything that improves the rewards system or meditation, pvp,peve rewards should be more better.
  • "and it was a sunday, so the rewards for defeating other dwellers and enforcers are apparent because of the rain and fogs found in each area" i really like this idea, and the part about kid absolvers.
  • _6or6on6_ said:

    "and it was a sunday, so the rewards for defeating other dwellers and enforcers are apparent because of the rain and fogs found in each area" i really like this idea, and the part about kid absolvers.

    thankyou, i wrote a lot more interesting versions of these comments in other posts, i think absolver doesn't have that kind of nintendo and teenage rock spirit, there are plenty of examples of movies where the protagonist or hero is often younger especially super heroes, adding age variations and other types of absolvers would complete the game if done well, it works for other games but they use monsters that look different and come in many shapes and colors, making tunnels and other unique areas such as the library more interesting.
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