new styles and diversity through absolver
my fixes and ideas for the game are non-combat, not that i can't come up with 2-3 new styles in a flash since i grew up training and watching martial arts and playing fighting games, and anime certainly has diverse examples.
i would like to address the non-combat and diversity first: adding more non-human and lore elements; as well as things to do in each area of the game so the game feels conductive, the character selection for players is based on adult choices, but i personally would like to see some youngers absolvers and the later get their own model renditions,
so you can be sure to see a few masked people and non-humans, smaller kids picking fights just like real life, you dont know unless they are wearing mask. A little boy starts running with a lunge and beaming red eyes pertrude through his absolver mask with a new animal style and aerial attacks. faster leaving you no choice but your stamina and blocking being reduced quickly, and it was a sunday, so the rewards for defeating other dwellers and enforcers are apparent because of the rain and fogs found in each area, were the scenery was oft to be day, night now dominates with new comers, wolf mask, cobra style, and dragonstone fighers dominate the hotter volcanic areas, health depleats faster due to science for non-geological bonding, and the player would have to collect crystals to survive as they move up through each new area and down.
i would like to address the non-combat and diversity first: adding more non-human and lore elements; as well as things to do in each area of the game so the game feels conductive, the character selection for players is based on adult choices, but i personally would like to see some youngers absolvers and the later get their own model renditions,
so you can be sure to see a few masked people and non-humans, smaller kids picking fights just like real life, you dont know unless they are wearing mask. A little boy starts running with a lunge and beaming red eyes pertrude through his absolver mask with a new animal style and aerial attacks. faster leaving you no choice but your stamina and blocking being reduced quickly, and it was a sunday, so the rewards for defeating other dwellers and enforcers are apparent because of the rain and fogs found in each area, were the scenery was oft to be day, night now dominates with new comers, wolf mask, cobra style, and dragonstone fighers dominate the hotter volcanic areas, health depleats faster due to science for non-geological bonding, and the player would have to collect crystals to survive as they move up through each new area and down.
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