Trust and Betrayal in the new PvE mode.

I have played this game since the beginning and I hope that my idea could be helpful to further improve the game.

In the Absolver Downfall Content Update (July 17, 2018) the Sloclap team mentioned the new gleam type of currency that could be transferred into rewards. This gleam could be gathered by defeating this so called "infected Prospects".

My idea for the game would be adding bounty hunt type of mechanic into the game. By playing the new upcoming PvE mode with players people are given the option to betray their current team. By downing a team member people are given the option to revive or to let them be. By decreasing the number of teammates makes this PvE game mode harder, but also more rewarding for the surviving team members. People can down a player whenever they want. Whenever a player downs another player, the remaining team members could team up with the traitor and split the extra gleam, kill the traitor and reviving the downed teammate. Teammates can choose who they are willing to help or sacrifice in their adventure, making this PvE game mode also a game of trust that could be crucial to winning this PvE mode.

I have no clue if this idea is stupid that could ruin this new PvE mode, or if this idea could be something special that could affect the PvE gameplay in a good and fun way in trust and betrayal. I would love a reaction from the Sloclap team to see their thoughts about my idea that COULD be implemented in the new game mode.

Thank you for reading,
Unknown_Player

Comments

  • Greetings Unknown_Player,

    Thanks for all the suggestions! I'll pass these along to the rest of the team. While I can't promise any of it will make it into the game, we do want to make sure we review all player feedback and suggestions to stay focused on adding/change things to the game that the community wants.

    Thank you once again for your support! :smile:
  • edited July 2018

    Greetings Unknown_Player,

    Thanks for all the suggestions! I'll pass these along to the rest of the team. While I can't promise any of it will make it into the game, we do want to make sure we review all player feedback and suggestions to stay focused on adding/change things to the game that the community wants.

    Thank you once again for your support! :smile:

    Dear slcp_Kaolin,

    Thanks for the feedback. I think that in there is not much interaction between players. When roaming around the map people can encounter other people and are given 3 options. Team up with the other player, attack the player or to just ignore the player. By implementing this trust betrayal system there will be more interaction between players where the players won't get bored.

    This trust and betrayal system could also be implemented in the open world in the form of "bounty hunt". When implemented in the open world, instead of earning gleam people could earn allot of XP with a timer
  • Playerdriven betrayal (as opposed to that ordained by the game's objectives) has been the source of some rather enjoyable sessions in other games, so I would not be averse to seeing it implemented in Absolver if the devs manage to make it fit in.

    However I am going to argue against implementing the system in the open world. In my experience, random attacks are currently not all that common, especially when compared to other games where PvP is possible at any time. Most people I have spoken with view this as an achievement of sort, a positive thing about both community and game. Starting to reward people for attacking others in the open world would not so much expand our three options as it would simply increase the occurence of the aggressive one.
  • I don't like this kinda game style. It was pretty toxic on division mostly because its a bad system and doesn't work as expected. Plus running around with a bounty and being target priority number one will just become a goose chase and makes players thirst for whatever the reward is and will distract them for learning new moves or defeating certain enemy AI. just my opinion.
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