Grabs in Martial art and Absolver
Hello people!
The love towards Chinese Kung Fu movies and different style of martial art made me fall in love with this game. I can see how deeply developers been working on every move and balance. Seems like a lot of people already thought about this but I want to suggest to add grabs as a counter to very defensive players or help with the initiative switch. Of course, there should be a way to get away from the grab like dodges or fast attacks (charge stopping attacks).
Grabs have been implemented a lot in fighting games, as block punish. In Absolver I think there can be more ways to utilize the grabs.
I want to start this discussion to see what other players can suggest about this and maybe developers will be able to implement this big part of martial art in the game too
The love towards Chinese Kung Fu movies and different style of martial art made me fall in love with this game. I can see how deeply developers been working on every move and balance. Seems like a lot of people already thought about this but I want to suggest to add grabs as a counter to very defensive players or help with the initiative switch. Of course, there should be a way to get away from the grab like dodges or fast attacks (charge stopping attacks).
Grabs have been implemented a lot in fighting games, as block punish. In Absolver I think there can be more ways to utilize the grabs.
I want to start this discussion to see what other players can suggest about this and maybe developers will be able to implement this big part of martial art in the game too
Comments
And I think grabbing attacks should be a new property in addition to stopping attacks,breaking attacks and parrying attacks.After grabbing your opponents,you can press space key to push them away for recovering your stamina or strike them with your next attack when your opponents are unable to react because of the influence of grabbing attacks.
That is what I think and I hope sloclap could notice my thoughts.@sloclp.Thank you for your hard work.
I really liked the way mouse works in the game, so I was thinking that creating certain patterns at the certain time can trigger like a grab or counter-grab. I guess it will be a lot easier on the gamepad...