Interrupts and push backs
There are moves that are used as interrupts and moved that are push backs... But they are not marked. And it seems as though EVERY jab is an interrupt... That should be fixed. If you want to play a fast fighter it's all good, but they should limit what moves can actually interrupt and limit the use of them like every other move. Nothing kills a match like being 2 hit to death by quick jab after jab. At least attempt to make a armor build plausible. Not everyone wants to run around naked.
Comments
What if high armor caused more stamina "damage" to someone throwing a low impact on guard hit? If you are in pajamas, and you're kicking someone in a metal shin guard, I'm assuming that would hurt. That would also prevent a string of fast attacks. I agree with higher defense, especially against low impact on guard hits. Come to think of it, the impact on guard is actually the damage that would get through the armor of an armored opponent. A strong kick would impact someone through armor -- rattling their brain, or causing concussive damage, while a "back trip kick" or "whirlwind double punch" against armor would be laughable. Actually, the whirlwind double punch is always laughable, but I digress