Spectator Mode
While we were in beta we’ve been lucky enough to witness some of the intensity that Absolver will bring to players. So that everyone can join in on the fun, we’ll be adding a Spectator mode to the game so you can get inspired by other players and their own mastery of the game’s mechanics.
Discuss this future feature here!
Discuss this future feature here!
Comments
A large part of the community who follows this game are former Jedi Knight players, here is the consensus our community members have noted to me when it comes to spectating.
- Rooms that are turn based winner keeps fighting, loser switches to spectating and the next person in the lobby fights.
- Friendly Duel Lobbies (6 Player or Higher limit would be ideal)create a group with friends, much like above take turns spectating and fighting, winner keeps going losers switch to spectating and the next one on the list fights the winner.
- FFA Lobbies, Players can hang out together in a group and take turns fighting with each other while the other players sit around or even do FFA, group battles.
I rather see voice communication or even just text communication first. Which doesn't even get a mention and surely is a feature most want, some form of communication within the game(beyond simple emotes).
I'd prefer some more content and modes sure, but ultimately, its a fighting game, and if you enjoy fighting games for what they are, or even mobas, you'll be enjoying the game for quite some time without the addition of wildly different content. It is all about the fighting in the end and experiencing that. Though, not trying to downplay what you want, just that some of it is likely intentionally not going to make an appearance.
I want some glorious fung fu minifilms to watch and create. bring back machinima.
Anyway your cinematics are amazing !
Extra features:
* Change the speed of the replay
* Special tournament mode where, because of the delay, the moves that players are doing light up in deck view a few seconds before, so the viewer could keep at that level of play
* Show / hide UI / Hints
Edit: Heres a comment from the reddit post that can help reduce screen greedyes :
I think it could be further stream-lined to only show current stance and available alt-move. Throughout a match with only 4 stances you're bound to see a lot of one or at least the same stance several dozen times and it's corresponding alt-move. Gets enough data across without being insanely greedy with screen space. - by KexyKnave
We really appreciate such detailed and exciting ideas! Thank you very much for taking time to write us your suggestions. I'm passing this to the team. I'm sure they'll find it interesting.
I have to say im fairly certain they're on a loop of some sort but ive been watching them fight for at least ten minutes now lol
Spectator mode sounds really intriguing especially for those who make videos or reveiws and such.
1 - Free roaming camera control.
That is I want to basically be able to fly around with the camera and look at everything from whatever angle I can find or want. I would totally use this for fun to look at stuff in the map. (I bet some devs dread me doing this at all. )
2 - Disable HUD options
I would love to disable the HUD both for spectator mode to acquire clean shots and for general game play. After a point you really don't need the HUD for regular game play as you develop an intuitive feeling for game state. I also wonder how well some people would fight without the HUD since you lose info on your opponent's stamina and health. That could work like a high level challenge mode for fights.
https://www.reddit.com/r/absolver/comments/aakzjm/open_letter_to_absolver_community/
"As for the future of the game, no major new features can be expected at this stage: the team needs to work on other projects in order to keep the company up and running."
Edit: This is a major feature