Kahlt once again OP
why is it that forsaken and windfall get a delay recovery time on thier stuff but kahlt does not.. kahlt just absorbs and goes right back to trump stumpin your butt to the mud.. the difficulty of use vs reward is not even a thing here.. kahlt trumps all..
Comments
blame the fact that its the most lag friendly class and strafes. side strafes and absorb was always a powerfull combo.
"Kahlt Method is a Combat Style in Absolver. It is one of the 3 initial styles you can choose from at the start of the game. It is a largely defensive style, allowing you to ignore the recoil from being hit, and giving you time to regenerate the lost health."
So, the fact that khalts get stamina regen from absorbing means they get all the benefits of being tanky -- getting health back, having an easy class skill that allows them to react and absorb more hits, as well as being able to throw the most attacks out without running out of stamina, as well as getting more shards from the easier class ability. Wouldn't it make more sense if the class had the tanky ability, but had to play defensively or run out of stamina -- like the original intent?