something as powerful as forsaken should never be a two directional parry
i apologize if this sounds like im beating a dead horse or that you are a forsaken main that loves the ease of your cheese but here it is:
windfall, stagger (to a degree) requires 4 directions in which to use our specials.. in the case of the latter yes you can forward charge and back dodge.. but still nothing is confirmed and confirmed is the keyword of this post.
Kahlt - any direction but then you do not interrupt the flow of combat you just absorb the damage and keep on truckin (thank god this was reverted)
Forsaken - 2 directional parry left or right stops combat confirms a medium speed hit ie: side kick, jackhammer punch etc.
no other class but forsaken can confirm a guaranteed hit like this.. no other class completely stops combat. This is what needs to change to make it balanced. IF forsaken keeps its current formula stop combat with a parry and side kick or what ever to the side of the head what with hit stuns this is a game changer you could be a good player and be parried and have your heart stolen from your chest. This is powerful, too powerful for just two directions left or right 50% parry chance if you dont know what your opponent will do next which is so often not the case after the first bout.
Parry either needs a rework which the name implies parry: ie turn aside or Parry needs to be four directional this is easy mode now for forsaken and as ive stated once you have been thru one bout with someone 8 times out of ten you have seen their entire bag of tricks then it becomes block block... wait for it wait for it... block.. boom parry boom side kick boom random jab hook combo oh wait parry again because the opponent is trying to get back into the fight but you know what is coming so its easy rinse repeat profit.
im not going into this because i have had my duff kicked in by forsaken.. its because i have played as and against forsaken and its mighty OP
this game is nearly perfect a few tweaks here and there and dont get me started on earth quake and the 2 shard hit confirm.. but forsaken should be on the radar
redirection is the foundation of parry not block block is block parry is turning aside a blow
just a thought sloclap keep up the good works
windfall, stagger (to a degree) requires 4 directions in which to use our specials.. in the case of the latter yes you can forward charge and back dodge.. but still nothing is confirmed and confirmed is the keyword of this post.
Kahlt - any direction but then you do not interrupt the flow of combat you just absorb the damage and keep on truckin (thank god this was reverted)
Forsaken - 2 directional parry left or right stops combat confirms a medium speed hit ie: side kick, jackhammer punch etc.
no other class but forsaken can confirm a guaranteed hit like this.. no other class completely stops combat. This is what needs to change to make it balanced. IF forsaken keeps its current formula stop combat with a parry and side kick or what ever to the side of the head what with hit stuns this is a game changer you could be a good player and be parried and have your heart stolen from your chest. This is powerful, too powerful for just two directions left or right 50% parry chance if you dont know what your opponent will do next which is so often not the case after the first bout.
Parry either needs a rework which the name implies parry: ie turn aside or Parry needs to be four directional this is easy mode now for forsaken and as ive stated once you have been thru one bout with someone 8 times out of ten you have seen their entire bag of tricks then it becomes block block... wait for it wait for it... block.. boom parry boom side kick boom random jab hook combo oh wait parry again because the opponent is trying to get back into the fight but you know what is coming so its easy rinse repeat profit.
im not going into this because i have had my duff kicked in by forsaken.. its because i have played as and against forsaken and its mighty OP
this game is nearly perfect a few tweaks here and there and dont get me started on earth quake and the 2 shard hit confirm.. but forsaken should be on the radar
redirection is the foundation of parry not block block is block parry is turning aside a blow
just a thought sloclap keep up the good works
Comments
That makes me wonder if what R3kk3N described here is really the case. Personally I have my doubts and suspicions that's not ENTIRELY the case, but I would really like to hear other people's thoughts on the matter, especially those who have a lot of experience playing different styles.
Aside from that, I don't think Forsaken will ever be made 4-directional. That's just TOO fundamental. I don't mind, but hey... you just have to remember how many people complained about gold-link in 1.13, saying it's too big of a change and all that. Making parry 4-directional? Yeah... right... Somehow I doubt it.
Oh and, as R3kk3N already said, I don't think you can call what we do know as "parry".
Faking is the most common tool to counter a forsaken player. You can easiely land a normal speed hit afterwards.
Every opponent builds up an expectation how you continue your combo through the match. Use that and overthink
your deck so faking makes sence.
Forsaken isn't op because every false parry leads to getting punished while wrong timed dodges dont get punished
necessarily. Although parries dont recover stamina so with your back to the wall you are forced to parry.
May you see now that forsaken has strong pros but just as strong cons.
but yeah dude forsaken is crazy unbalanced right now.. feinting works if the player has some semblance of whats going on but vs hardcore players and new players feint means jack because they plough right thru it
But there are allthough different solutions against a def. forsaken player. like using tripped kicks to dodge their sidekick. than it doesnt even matter if he uses parry or attack because youll dodge anyway. Thats why i think there are plenty of tactics that work against forsaken and its not op.
no one should complain about forsaken unless they have at the Verrrrrrrrrrrrry least 50 combat trial lvls gained while
being one.
FEINTS!... your logic is flawed people, if i can analyse your combo chain and lets say i always parry a specific hit, well you know your own damn chain better then me... Always feint the hit i bank on, until you make me think your donne letting me parry it then stop feinting it all of a sudden.. i guaranty you that after you feinted the same move i liked to parry a couple times il be hesitant to throw a parry, giving you the option to use it again since you now know im not 100% inclined to try and parry it due to your consistent feints
Its about mind games if you show me your ability to understand that i can capitalize on 2-3 moves and stop using/feinting them I'l start looking for other key moves i want to bank on. while im doing that start using the old ones they will work again ( shortly )
key is never give us a rinse repeat or we will rinse repeat so to speak.
Honestly even try to NOT goldlink some moves ever since the last forsaken patch linger is highly reduced making non goldlinks actually viable. Now you may say i've ben goldlinking forever now and i do it reflexively, solution is spam the attack button really fast when you dont wana gold link. otherwise muscles memory gets the last laugh.
another option Is to be more defensive, enticing us to be aggressive... we cant parry if we're attacking.
p.s im an aggressive and experienced player. and i hope you all know forsaken is 4 directional technically but the 2 directions that will apply a parry are dependent on the player. so lets says im facing 2 people.
The Enemy im facing i will parry with forward right and forward left. but the second enemy to my left i will parry with forward left and backwards left. so the parry direction to parry an incoming right handed hit from the enemy facing me will be the same direction to parry a left handed hit from the enemie to my left. its all relative to positioning.
p.s parry in 3v3 is a hard life i love it xD
P.p.s Its not blocking its a parry, blocking is wating for the opponent to fully generate his momentum, as parring is meeting that hit half way and to cut out some of its momentum, Example: holding a shield infront of you as opposed to lifting it towards the incoming it efectively reducing the kinetic energie acumulation within the attacker.
furthermore sloclap had already said they dont want an ability that stops combat but parry does exactly that..
and the word parry means to deflect or redirect not block
furthermore the guy with the graph ive logged in 500 hours into this game the people i play are not run of the mill scrubs i fight the likes of ahkent, macaw, cawfee, newport to name a few.. and they all agree that forsaken is broken as hell
no special should confim a heavy damaging hit just for moving a stick left or right.. and stop combat all at the same time
honestly man if thats a problem for you go check the pro kalths with a shit ton of atributes in will, and get ready to be earthquaked 20 times in a game which is bassically a parry as it stops the flow of combat and guarantees them a decently heavy hit after.
same problem diff scenario. Just because some of us are good and make forsaken shine dosent mean you have to nerf it. the remaining 80% of the comnunity playing forsaken casually would have to much of a hard time.
not to forget in 3v3 forsaken is the hardest class to be when dealing with more then 1 opponent.
I just have to say i played alot against forsaken players with over 500+ more pvp rank than me
and i never felt to lose a fight because i got parried to often but because i chose heavy
attacks at the wrong time and/or didnt parry and dodge at the right time.
Parrying against feints and a mix of gold linked and normal attacks seems to remain pretty hard
for everyone. Not to mention all the beginners that have to practice the parry first and get beaten
over and over again.
THE 4 DIRECTIONS OF PARRY! By yours truly.
https://absolvergame.com/forums/discussion/26696/forsaken-rework#latest
Would solve every issue I have with parry right now.