Some Khalt suggestions
So its pretty clear that Khat is broken rn, but I'm gonna suggest some changes hopefully deserves testing
A)Absorb can keep the freeze frames, but the Khalt player's stamina will tank really really hard. This will guard break you if you run out of stamina, so don't turtle.
This makes absorb an easier parry, but at the cost of a lot of stamina. It even makes sense, its not like letting the enemy hit you is easy...
B)Rename Absorb, Reflect. Freeze frames are removed. When Khalt absorbs an enemy attack, his opponent will take the damage as well (like they just punched a brick wall). Only the khalt's lost health can be recovered overtime or by counter attacking, just like old times. This damage cannot be leathal to you or your opponent
Countering fast decks will be tricky like before, but if fast players aren't careful, they'll kill themselves wailing on a khalt since absorb can already be cast in rapid succession. The khalt player will have to focus on counter attacking after a slow attack, or dodging a guard break. This also gives khalt a true reason to wear heavy armor, as both you and your opponent are taking the same amount of damage.
Unless there is a better idea, please consider these ideas. If anyone else has ideas or criticisms, please don't hesitate to mention them!
A)Absorb can keep the freeze frames, but the Khalt player's stamina will tank really really hard. This will guard break you if you run out of stamina, so don't turtle.
This makes absorb an easier parry, but at the cost of a lot of stamina. It even makes sense, its not like letting the enemy hit you is easy...
B)Rename Absorb, Reflect. Freeze frames are removed. When Khalt absorbs an enemy attack, his opponent will take the damage as well (like they just punched a brick wall). Only the khalt's lost health can be recovered overtime or by counter attacking, just like old times. This damage cannot be leathal to you or your opponent
Countering fast decks will be tricky like before, but if fast players aren't careful, they'll kill themselves wailing on a khalt since absorb can already be cast in rapid succession. The khalt player will have to focus on counter attacking after a slow attack, or dodging a guard break. This also gives khalt a true reason to wear heavy armor, as both you and your opponent are taking the same amount of damage.
Unless there is a better idea, please consider these ideas. If anyone else has ideas or criticisms, please don't hesitate to mention them!
Comments
What. They could do is allow absorb to be spammed ONLY if it absorbs something initially, so you wouldn't spam absorb to block slow moves. Then again, I don't even think that was a problem