Double hits and absorb
As of now, a few double hit like whirlwind double punch, mill punch, and double fit stretch are prooving difficult to absorb and counter. The second hit bleeds through the absorb frames.
I similar thing happened with parry a few patches ago.
Is this a l2p issue or did I make a sound observation.
I similar thing happened with parry a few patches ago.
Is this a l2p issue or did I make a sound observation.
Comments
It was never an issue in the previous patches. I'm not sure what changed to make things different.
So as you can see the game behaves very differently in different latency circumstances, but I cannot tell which is intended. Is it intended that double-hits absorb just as easily as single hits? Or is it intended that double-hits effectively counter kahlt absorbs like guard breaks do?
Edit: I'll add that the more consistent thing to do these days is just block through the double-hits and find an opening to exploit. When they corrected protection stats (however they did it, not really sure) it made it so certain double-hit loops weren't so effective against your HP or stamina.