Let's talk about Kahlt
Simple question but is there really a need for moves that break Kahlt absorb ?
The other styles don't have any specific countering moves, if you manage a dodge, a parry, you are gold no matter what the move is, Just like with any other styles isn't it enough to bait faint a move to force an absorb ?
That style suffers from multi hits, fast moves, kahlt guard breaks, and is nowhere near effective as the others when it comes to added effects on successful absorb. I mean there could be some added speed damage on the move following a successful absorb... a slowdown on the opponent combo, something, because right now after a success absorb you are left with zilch...
The other styles don't have any specific countering moves, if you manage a dodge, a parry, you are gold no matter what the move is, Just like with any other styles isn't it enough to bait faint a move to force an absorb ?
That style suffers from multi hits, fast moves, kahlt guard breaks, and is nowhere near effective as the others when it comes to added effects on successful absorb. I mean there could be some added speed damage on the move following a successful absorb... a slowdown on the opponent combo, something, because right now after a success absorb you are left with zilch...
Comments
The only effective play-style I see for Kahlt is following aborb with extremely fast interrupting attacks, or following with charge attacks.
Play kahlt, absorb with your leg static on the ground and eat a flaming knee, eat a flaming elbow...
Fighting styles should promote variety in the moves used, which is absolutely not the case. Everyone play the same moves because they are just better than everything else and dress it up with whatever style that suit em.
Styles should have more of an impact on the moves you use them with.
Its only weird that Kahlt is currently the only style with a direct counter like that, it would be fair if the other styles would also get such counters.
I also dont think that absorb needs any buffs (except for a way to deal with double-hit attacks). Like UNCBLOCKS said, Kahlt needs certain attacks to be really successful, like fast attacks, charging attacks or attacks with dodge properties. Absorb is not as flashy as the other moves but its still effective when played with a Kahlt-friendly deck, each absorb only gives a small advantage but you can absorb every second attack, so the advantages pile up.
Good Kahlt-users really seem like unmovable enemies since they dont even flinch when getting attacked, they just absorb it and attack you before you can chain the next attack.
I agree that fighting styles should promote variety and I think that the current attribute-system is mostly at fault here since everyone can have everything. The attributes that each style gives, like the strength bonus for kahlt and dexterity bonus for windfall, dont matter since people still have enough of the other attributes.
My decks are usually focused on strength but I still use "Uramawashi", which has S in dex, in almost every deck because its just too good to pass up.
Absorb is omni-directional. It's extremely easy to use and is very powerful at controlling the pace of the fight. The only way the opponent can actually go onto the offensive is if they can mix in guard breaks.