Increasing the duration of absorb
in Suggestions?
I think the duration for absorbs should be a little longer so that its easier to absorb double-hit attacks. Its very difficult for me to deal with double-hit attacks as kahlt since i would have to time my absorb very precisely to absorb both hits without losing my health immediately. It doesnt seem like other defensive abilities have this problem with double-hit attacks so it should be fair.
Comments
I do find it strange that the defense type that has the least going for though has not only a weakness to stun attacks(red glow attacks) but a weakness to double hits as well. Currently it seems to be the only style with a hard counter move for it. And considering the low pay off...
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What if absorb would only have to hit the first attack and it will automatically absorb the second hit? That way they can be absorbed but they could still counter charged attacks.