General improvements

1. Increased stamina depletion for attacks used in succession, scaled and multiplied by use within number of attacks between to stop spamming.

2. Increase time between dodging or add increased stamina depletion to prevent Dodge spamming.

3. Add index of attack carriers based on lost prospects having used attacks against players along with location text for reference, making it easier to learn attacks to fully enjoy game.

Comments

  • Hi,

    Thank you so much for taking the time to share your suggestions with us.

    Your ideas regarding stamina depletion and an index of attack carriers are very interesting and while I can't promise they will be implemented, suggestions and feedback are always appreciated.
  • But what if their just guessing your attacks wrong and getting punished for it? It seems like a bad idea to have this as a lot of the time players will switch to a slower attack to stop a parry or the likes. Should they be punished as well for being able to read their opponent and countering with feints and change ups? It would be easier to add a counting stamina depletion based on how many time they hit your guard in a row and or used a stance defense to adjust. You could also change it up for how many times the same attack is used in a short period. For example a jab into a hook repeats super fast over and over so you would make its stam cost ramp up after the 3-4 time its used like say 10 seconds.

    I am sure their are holes in this thought process as well but just raising stam cost on attacks in a row will punish many players offense game that don't spam fast attacks.
  • null
    I see what you are getting at, but remember these are suggestions, the developers can always take aspects they see useful and modify the rest. Also bare in mind computers are used for calculations which means they can always be adjusted. It's code line so it can be changed and people can review the weak spots.
  • ummm Sorry if this seems rude but...what does the computer data have to do with? I am more of talking about the balance...leave the coding to them >.>.....

    That being said I like the 3rd one for being able to find the moves...almost grand master now and only missing two melee and like 10 sword moves q.q
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