General improvements
1. Increased stamina depletion for attacks used in succession, scaled and multiplied by use within number of attacks between to stop spamming.
2. Increase time between dodging or add increased stamina depletion to prevent Dodge spamming.
3. Add index of attack carriers based on lost prospects having used attacks against players along with location text for reference, making it easier to learn attacks to fully enjoy game.
2. Increase time between dodging or add increased stamina depletion to prevent Dodge spamming.
3. Add index of attack carriers based on lost prospects having used attacks against players along with location text for reference, making it easier to learn attacks to fully enjoy game.
Comments
Thank you so much for taking the time to share your suggestions with us.
Your ideas regarding stamina depletion and an index of attack carriers are very interesting and while I can't promise they will be implemented, suggestions and feedback are always appreciated.
I am sure their are holes in this thought process as well but just raising stam cost on attacks in a row will punish many players offense game that don't spam fast attacks.
I see what you are getting at, but remember these are suggestions, the developers can always take aspects they see useful and modify the rest. Also bare in mind computers are used for calculations which means they can always be adjusted. It's code line so it can be changed and people can review the weak spots.
That being said I like the 3rd one for being able to find the moves...almost grand master now and only missing two melee and like 10 sword moves q.q