Foresaken, windfall, and kahlt changes

edited October 2017 in Suggestions?
I think the parry used by forsaken, and the evasive movements used by windfall should be changed. Both of those abilities are common place for every fighter. Correct me if I'm wrong but every fighter should know how to parry, as well as being able to duck high attacks or jump low attacks. I have a few suggestions for some new abilities.

First, instead of parry maybe give forsaken a buff that increases strength and defense but sacrifices a small amount of health with a short duration of maybe 8-10 seconds, of course it would also need a cool down.

Next, I think windfall should have a buff that increases movement speed and gives you unlimited stamina for a short amount of time, but it decreases your strength and dexterity. It would also have a duration and cool down.

Kahlt really doesn't need changed all that much, I think instead of absorb it should be absorb and reflect, where you absorb a percentage of their attack and reflect a percentage of the damage back to the attacker. It could stack up to 4 times so you're next 4 attacks have increased damage. However you lose one stack each time your opponent hits you and you receive the damage that was going to be reflected.

Lastly is stagger which doesn't need to be changed just shorten the pause after a successful dodge.

Hopefully you like the suggestions, and if not maybe it will spark some new ideas! Thanks for reading!

Comments

  • I'm not saying get rid of parry and the evasive movements just that they should be available to everyone. That could learned like the moves you learn from prospects, and there should be a slot in your combat deck for it.
  • Seeing how parry and avoid and absorb are al mapped on the right analog stick on PS4, I can hardly see how that would be possible to manage.

    In another thread, there was a topic about realism. Might seems obvious to you that everyone should be able to say, jump over an attack, but think about real fights you ever saw. That happen often, jumping over an incoming attack? Most definitely no. Just look at the UFC. What do you do against a leg kick? You step back, you certainly don't jump over.

    So in the end, ducking or dodging seem like special abilities to me, not something every fighter would be able to pull of on a regular basis.

    Same logic with parry.
  • It would be easy to map, for example: parry/and absorb could be mapped to the "X" or right stick button (since it has no use in combat) windfall could stay where it is. Now I know parry can be used in 4 directions so it would have to become universal and a meter added to it similar to stamina to avoid spamming.

    As far as realism goes it's true you don't see fighters jump over attacks...in the UFC, but that's because sweep kicks are not normally used by mixed martial artists. However UFC/mma is not the only martial arts competition, and outside of mma it's used often!
  • Well, if you boil down attacks that can be jumped over to sweep kicks, then yes, that would be "easy" to jump over. The thing is, you can jump over pretty much any attack that hits low, like that stagger double punch, and in fact, that really does'nt make any sense to try to jump over that.

    And just to clarify, I am absolutely not against your idea because of realism. there is nothing realistic about Absolver in the first place LOL. I was just pointing out that the way windfall user can jump over a variety of attack is'nt something that would be reasonably expected of "every" fighter. It's really an out of this world jump.

    X is mapped to picking up items. I grant you that it's not every fight you have to use it, since it's only useful in PvP to pick up a fallen weapon, but that could still cause a problem if I want to dodge and happen to be close to something I can pick up.
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