Mobility and Damage
when I started the game I wanted to be a "Tanky" type like in mmorpg games, with full heavy armor.
but after playing the game for some time and reaching the max lvl and fighting other people I found out that those who wear Light armor and have a "fast" mobility will do that high damage like I'm not even wearing anything, and I cant even hit them because I'm too slow, and even if I hit them the damage is very low.
now even that I change my armor (to the style that I like) my mobility is on normal and 55 protection,
but still those who have Mobility on fast will do way more damage then I can have time to react.
and its not rewarding if I'm not using light armor.
my main point is:
those who have fast Mobility have too many advantages,
high speed, high stamina recovery, high damage.
what I think need to be done is like with heavy attack, they are slow but their damage is high.
so if someone have slow mobility his damage will be very high, but the attack will be slow, and slow stamina recovery.
if someone have normal mobility his damage will be medium scale, and the attack will be on normal speed, with medium stamina recovery speed.
and those who will have fast mobility will have low damage, but their attacks will be fast and will have fast stamina recovery.
thank your for reading!
and thank you in advance!
but after playing the game for some time and reaching the max lvl and fighting other people I found out that those who wear Light armor and have a "fast" mobility will do that high damage like I'm not even wearing anything, and I cant even hit them because I'm too slow, and even if I hit them the damage is very low.
now even that I change my armor (to the style that I like) my mobility is on normal and 55 protection,
but still those who have Mobility on fast will do way more damage then I can have time to react.
and its not rewarding if I'm not using light armor.
my main point is:
those who have fast Mobility have too many advantages,
high speed, high stamina recovery, high damage.
what I think need to be done is like with heavy attack, they are slow but their damage is high.
so if someone have slow mobility his damage will be very high, but the attack will be slow, and slow stamina recovery.
if someone have normal mobility his damage will be medium scale, and the attack will be on normal speed, with medium stamina recovery speed.
and those who will have fast mobility will have low damage, but their attacks will be fast and will have fast stamina recovery.
thank your for reading!
and thank you in advance!
Comments
It's more about finding the level of armor you are comfortable with. The more the armor you have, the longer the fight gets, the lighter, the more quick it gets.
That's pretty much why I use heavy armor. It gives me a bit more time to figure out my opponent deck and try to adapt to it.
I don't think armor and mobility need an update. I think it works fine at it is.
Even if I deal on average 5-10 more damage, they absorb 20-30% more than me and 50% of 95 is still way less than 80% of 85. The trade off is too much in the favour of protection due to mobility scaling being so low at higher numbers.