PVP needs a better matchmaking system.

I was just in CT against another player. I was wondering why I was doing so well until I saw the end of the match. He's level 15, I'm level 60. I assume our CT rank was similar which is why we were put together. But there should be some other variable that keeps these kinds of match ups. I know that a level 30 can completely wreck a level 60, but at 15 their stats are simply too weak and they usually don't have a lot of moves in their deck. Maybe if matches were sent against people within 15 levels of each other?

Comments

  • There is no really easy way to fix this. A person can be just starting a character and still wreck in CT. If you find a school with a good deck, you use all the moves in the deck the only slight difference would be cloths and leveling stats. I made a new character joined my school on my main and do just as well. If anything i would say its better to match with combat Trial levels than anything
  • Chaxtv said:

    There is no really easy way to fix this. A person can be just starting a character and still wreck in CT. If you find a school with a good deck, you use all the moves in the deck the only slight difference would be cloths and leveling stats. I made a new character joined my school on my main and do just as well. If anything i would say its better to match with combat Trial levels than anything

    I don't want to take away from players who are good at the game. But when I'm 45 levels over another player, the skill required on my end lowers a lot because every attack I land will hit harder. That only evens out for high level characters when their stats approach the soft cap.
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