Suggestions

1> Allow stance switching out of combat.
2> Keep Coop party together after whole team dies; Keep Coop together even if engaged in fighting. Let the player manually break away from the party. Also create a party system with the names of people in your party in the HUD, with their health and stamina shown like in most MMO's.
3> Allow the option for masks to cover entire head and not just face, so the hair doesn't stick out.
4> Add dyes to the game and allow clothing to be dyed.
5> Add climbing to the game so you can grab a ledge before falling to your death; let them scale up a wall, hang from a bridge, cliff or ceiling. Have It drain endurance to climb or hang, this limits the height a player can climb and the amount of time before they fall. This would solve a lot of the accidental falling mechanics, giving players a chance to recover and leap back into the fight.
6> Gauntlet Challenges, with ever increasing difficulty in PVE fights as you win each round.
7> Let Coop Team participate in Story Boss battles with each other. Just scale up the fight difficulty and the number of opponents.
8> Stance which gives the combatant a vanish dodge mechanic to avoid attacks, they appear a few feet away in the direction they vanish dodged in. But only if they successfully dodge an attack in the right direction. Using a smoke bomb or the teleportation ability in the cutscene when they vanish after the final boss fight with Risryn. The advantage would be gaining distance from your opponent, and momentarily confusing them as to your location.
Or a Vanish Tension shard ability, no healing, or health regeneration while Vanished. You vanish and teleport to a location you select on the ground. For getting distance from your opponent or confusing them as to your current position.
9> a player ban list which lets you avoid matchups with the player you put on the list and they can't come into the zone you occupy. A fix to avoid hackers.
10> Map selection for Combat Trials, choose the maps you wish to fight in.
11> Add a Hood slot, for different looks with hoods and masks.
12> 2v2 PvP
13> Unique Equipment Unlocks for Defeating a boss and ending the fight with full health. Equipment you only get if you achieve it, and for each boss fight.
14> Challenges like clear an entire area of enemies without dying, to earn special equipment unlocks.
15> (Tattoo) Ranking system, designating a players pvp rank shown on the body as a tattoo. Absolver tattoos reveal a players fighting skill. Similar to "Into The Badlands" show, https://i.pinimg.com/736x/f0/77/61/f07761b051fd3915a0f36303ba6d70a0--into-the-badlands-fandom.jpg
16> Unlock Tattoos for extremely difficult achievements, using the body as a canvas to display everything they've accomplished.

Comments

  • I like the gauntlet idea, that'd be a fun mode.

    I love the tattoo idea.
  • Thanks. It's a way to display ranking/achievements without a colored belt system.

    17> They could create PvE challenges to unlock the title "Master" in each of the four styles (Forsaken, Kahlt, Windfall, and Stagger). The player has to only use the deck and style for each school in order to unlock those rewards.
  • I love the idea of the tattoos! And the grabbing the ledge idea, that would be great! Also could be a way to introduce throws without them being used to cheese people off the ledges in pvp
  • Exactly JadePhoenix, falling off ledges in pvp is annoying. At least offering a chance to recover from being knocked off would be useful.
Sign In or Register to comment.